]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_crylink.qc
Add a function to control weapon sound paths with hooks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_crylink.qc
index f6484d080bf5b4b6b24e216bd49ec52b33ac4b5b..c688b8ef2b548f42957c493e47996b492d5de48b 100644 (file)
@@ -354,7 +354,7 @@ void W_Crylink_Attack(void)
        if(WEP_CVAR_PRI(crylink, joinexplode))
                maxdmg += WEP_CVAR_PRI(crylink, joinexplode_damage);
 
-       W_SetupShot(self, false, 2, "weapons/crylink_fire.wav", CH_WEAPON_A, maxdmg);
+       W_SetupShot(self, false, 2, W_Sound("crylink_fire"), CH_WEAPON_A, maxdmg);
        forward = v_forward;
        right = v_right;
        up = v_up;
@@ -463,7 +463,7 @@ void W_Crylink_Attack2(void)
        if(WEP_CVAR_SEC(crylink, joinexplode))
                maxdmg += WEP_CVAR_SEC(crylink, joinexplode_damage);
 
-       W_SetupShot(self, false, 2, "weapons/crylink_fire2.wav", CH_WEAPON_A, maxdmg);
+       W_SetupShot(self, false, 2, W_Sound("crylink_fire2"), CH_WEAPON_A, maxdmg);
        forward = v_forward;
        right = v_right;
        up = v_up;
@@ -638,12 +638,12 @@ bool W_Crylink(int req)
                }
                case WR_INIT:
                {
-                       precache_model("models/weapons/g_crylink.md3");
-                       precache_model("models/weapons/v_crylink.md3");
-                       precache_model("models/weapons/h_crylink.iqm");
-                       precache_sound("weapons/crylink_fire.wav");
-                       precache_sound("weapons/crylink_fire2.wav");
-                       precache_sound("weapons/crylink_linkjoin.wav");
+                       precache_model(W_Model("g_crylink.md3"));
+                       precache_model(W_Model("v_crylink.md3"));
+                       precache_model(W_Model("h_crylink.iqm"));
+                       precache_sound(W_Sound("crylink_fire"));
+                       precache_sound(W_Sound("crylink_fire2"));
+                       precache_sound(W_Sound("crylink_linkjoin"));
                        CRYLINK_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
                }
@@ -674,7 +674,7 @@ bool W_Crylink(int req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(min(WEP_CVAR_PRI(crylink, ammo), WEP_CVAR_SEC(crylink, ammo)), "weapons/reload.wav");
+                       W_Reload(min(WEP_CVAR_PRI(crylink, ammo), WEP_CVAR_SEC(crylink, ammo)), W_Sound("reload"));
                        return true;
                }
                case WR_SUICIDEMESSAGE: