]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_devastator.qc
s/WEP_(ID)/WEP_$1.m_id/
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_devastator.qc
index 30d0da9cfabacb3b4912418e5be60d28950bb789..1518426ea6046e817094486d5293de3a6e72d4a6 100644 (file)
@@ -1,4 +1,4 @@
-#ifdef REGISTER_WEAPON
+#ifndef IMPLEMENTATION
 REGISTER_WEAPON(
 /* WEP_##id  */ DEVASTATOR,
 /* function  */ W_Devastator,
@@ -59,9 +59,10 @@ DEVASTATOR_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 .float rl_release;
 .float rl_detonate_later;
 #endif
-#else
+#endif
+#ifdef IMPLEMENTATION
 #ifdef SVQC
-void spawnfunc_weapon_devastator(void) { weapon_defaultspawnfunc(WEP_DEVASTATOR); }
+void spawnfunc_weapon_devastator(void) { weapon_defaultspawnfunc(WEP_DEVASTATOR.m_id); }
 void spawnfunc_weapon_rocketlauncher(void) { spawnfunc_weapon_devastator(); }
 
 void W_Devastator_Unregister(void)
@@ -100,11 +101,12 @@ void W_Devastator_Explode(void)
                other
        );
 
-       if(self.realowner.weapon == WEP_DEVASTATOR)
+       if(self.realowner.weapon == WEP_DEVASTATOR.m_id)
        {
                if(self.realowner.WEP_AMMO(DEVASTATOR) < WEP_CVAR(devastator, ammo))
+               if(!(self.realowner.items & IT_UNLIMITED_WEAPON_AMMO))
                {
-                       self.realowner.cnt = WEP_DEVASTATOR;
+                       self.realowner.cnt = WEP_DEVASTATOR.m_id;
                        ATTACK_FINISHED(self.realowner) = time;
                        self.realowner.switchweapon = w_getbestweapon(self.realowner);
                }
@@ -178,11 +180,12 @@ void W_Devastator_DoRemoteExplode(void)
                world
        );
 
-       if(self.realowner.weapon == WEP_DEVASTATOR)
+       if(self.realowner.weapon == WEP_DEVASTATOR.m_id)
        {
                if(self.realowner.WEP_AMMO(DEVASTATOR) < WEP_CVAR(devastator, ammo))
+               if(!(self.realowner.items & IT_UNLIMITED_WEAPON_AMMO))
                {
-                       self.realowner.cnt = WEP_DEVASTATOR;
+                       self.realowner.cnt = WEP_DEVASTATOR.m_id;
                        ATTACK_FINISHED(self.realowner) = time;
                        self.realowner.switchweapon = w_getbestweapon(self.realowner);
                }
@@ -258,7 +261,7 @@ void W_Devastator_Think(void)
                self.velocity = self.velocity + v_forward * min(WEP_CVAR(devastator, speedaccel) * W_WeaponSpeedFactor() * frametime, velspeed);
 
        // laser guided, or remote detonation
-       if(self.realowner.weapon == WEP_DEVASTATOR)
+       if(self.realowner.weapon == WEP_DEVASTATOR.m_id)
        {
                if(self == self.realowner.lastrocket)
                if(!self.realowner.rl_release)
@@ -317,7 +320,7 @@ void W_Devastator_Touch(void)
        W_Devastator_Explode();
 }
 
-void W_Devastator_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void W_Devastator_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
 {
        if(self.health <= 0)
                return;
@@ -362,7 +365,7 @@ void W_Devastator_Attack(void)
 
        missile.movetype = MOVETYPE_FLY;
        PROJECTILE_MAKETRIGGER(missile);
-       missile.projectiledeathtype = WEP_DEVASTATOR;
+       missile.projectiledeathtype = WEP_DEVASTATOR.m_id;
        setsize(missile, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
 
        setorigin(missile, w_shotorg - v_forward * 3); // move it back so it hits the wall at the right point
@@ -389,7 +392,7 @@ void W_Devastator_Attack(void)
        other = missile; MUTATOR_CALLHOOK(EditProjectile);
 }
 
-float W_Devastator(float req)
+bool W_Devastator(int req)
 {
        entity rock;
        float rockfound;
@@ -544,7 +547,7 @@ float W_Devastator(float req)
                                        self.rl_release = 1;
 
                                if(self.BUTTON_ATCK2)
-                               if(self.switchweapon == WEP_DEVASTATOR)
+                               if(self.switchweapon == WEP_DEVASTATOR.m_id)
                                {
                                        rockfound = 0;
                                        for(rock = world; (rock = find(rock, classname, "rocket")); ) if(rock.realowner == self)
@@ -586,12 +589,12 @@ float W_Devastator(float req)
                {
                        #if 0
                        // don't switch while guiding a missile
-                       if(ATTACK_FINISHED(self) <= time || self.weapon != WEP_DEVASTATOR)
+                       if(ATTACK_FINISHED(self) <= time || self.weapon != WEP_DEVASTATOR.m_id)
                        {
                                ammo_amount = false;
                                if(WEP_CVAR(devastator, reload_ammo))
                                {
-                                       if(self.WEP_AMMO(DEVASTATOR) < WEP_CVAR(devastator, ammo) && self.(weapon_load[WEP_DEVASTATOR]) < WEP_CVAR(devastator, ammo))
+                                       if(self.WEP_AMMO(DEVASTATOR) < WEP_CVAR(devastator, ammo) && self.(weapon_load[WEP_DEVASTATOR.m_id]) < WEP_CVAR(devastator, ammo))
                                                ammo_amount = true;
                                }
                                else if(self.WEP_AMMO(DEVASTATOR) < WEP_CVAR(devastator, ammo))
@@ -608,13 +611,13 @@ float W_Devastator(float req)
                        else
                        {
                                ammo_amount = self.WEP_AMMO(DEVASTATOR) >= WEP_CVAR(devastator, ammo);
-                               ammo_amount += self.(weapon_load[WEP_DEVASTATOR]) >= WEP_CVAR(devastator, ammo);
+                               ammo_amount += self.(weapon_load[WEP_DEVASTATOR.m_id]) >= WEP_CVAR(devastator, ammo);
                                printf("W_Devastator(WR_CHECKAMMO1): %d, %.2f, %d: %s\n", self.rl_release, self.WEP_AMMO(DEVASTATOR), WEP_CVAR(devastator, ammo), (ammo_amount ? "TRUE" : "FALSE"));
                                return ammo_amount;
                        }
                        #else
                        ammo_amount = self.WEP_AMMO(DEVASTATOR) >= WEP_CVAR(devastator, ammo);
-                       ammo_amount += self.(weapon_load[WEP_DEVASTATOR]) >= WEP_CVAR(devastator, ammo);
+                       ammo_amount += self.(weapon_load[WEP_DEVASTATOR.m_id]) >= WEP_CVAR(devastator, ammo);
                        return ammo_amount;
                        #endif
                }
@@ -653,7 +656,7 @@ float W_Devastator(float req)
 }
 #endif
 #ifdef CSQC
-float W_Devastator(float req)
+bool W_Devastator(int req)
 {
        switch(req)
        {