]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_devastator.qc
Nasty fix for drag cheat
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_devastator.qc
index 30d0da9cfabacb3b4912418e5be60d28950bb789..9a235bf35d5206b4d5d8fe049aa355d85ad5a50c 100644 (file)
@@ -1,4 +1,4 @@
-#ifdef REGISTER_WEAPON
+#ifndef IMPLEMENTATION
 REGISTER_WEAPON(
 /* WEP_##id  */ DEVASTATOR,
 /* function  */ W_Devastator,
@@ -59,9 +59,10 @@ DEVASTATOR_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 .float rl_release;
 .float rl_detonate_later;
 #endif
-#else
+#endif
+#ifdef IMPLEMENTATION
 #ifdef SVQC
-void spawnfunc_weapon_devastator(void) { weapon_defaultspawnfunc(WEP_DEVASTATOR); }
+void spawnfunc_weapon_devastator(void) { weapon_defaultspawnfunc(WEP_DEVASTATOR.m_id); }
 void spawnfunc_weapon_rocketlauncher(void) { spawnfunc_weapon_devastator(); }
 
 void W_Devastator_Unregister(void)
@@ -100,11 +101,12 @@ void W_Devastator_Explode(void)
                other
        );
 
-       if(self.realowner.weapon == WEP_DEVASTATOR)
+       if(self.realowner.weapon == WEP_DEVASTATOR.m_id)
        {
                if(self.realowner.WEP_AMMO(DEVASTATOR) < WEP_CVAR(devastator, ammo))
+               if(!(self.realowner.items & IT_UNLIMITED_WEAPON_AMMO))
                {
-                       self.realowner.cnt = WEP_DEVASTATOR;
+                       self.realowner.cnt = WEP_DEVASTATOR.m_id;
                        ATTACK_FINISHED(self.realowner) = time;
                        self.realowner.switchweapon = w_getbestweapon(self.realowner);
                }
@@ -178,11 +180,12 @@ void W_Devastator_DoRemoteExplode(void)
                world
        );
 
-       if(self.realowner.weapon == WEP_DEVASTATOR)
+       if(self.realowner.weapon == WEP_DEVASTATOR.m_id)
        {
                if(self.realowner.WEP_AMMO(DEVASTATOR) < WEP_CVAR(devastator, ammo))
+               if(!(self.realowner.items & IT_UNLIMITED_WEAPON_AMMO))
                {
-                       self.realowner.cnt = WEP_DEVASTATOR;
+                       self.realowner.cnt = WEP_DEVASTATOR.m_id;
                        ATTACK_FINISHED(self.realowner) = time;
                        self.realowner.switchweapon = w_getbestweapon(self.realowner);
                }
@@ -258,7 +261,7 @@ void W_Devastator_Think(void)
                self.velocity = self.velocity + v_forward * min(WEP_CVAR(devastator, speedaccel) * W_WeaponSpeedFactor() * frametime, velspeed);
 
        // laser guided, or remote detonation
-       if(self.realowner.weapon == WEP_DEVASTATOR)
+       if(self.realowner.weapon == WEP_DEVASTATOR.m_id)
        {
                if(self == self.realowner.lastrocket)
                if(!self.realowner.rl_release)
@@ -290,9 +293,9 @@ void W_Devastator_Think(void)
 
                        if(!self.count)
                        {
-                               pointparticles(particleeffectnum("rocket_guide"), self.origin, self.velocity, 1);
+                               Send_Effect(EFFECT_ROCKET_GUIDE, self.origin, self.velocity, 1);
                                // TODO add a better sound here
-                               sound(self.realowner, CH_WEAPON_B, "weapons/rocket_mode.wav", VOL_BASE, ATTN_NORM);
+                               sound(self.realowner, CH_WEAPON_B, W_Sound("rocket_mode"), VOL_BASE, ATTN_NORM);
                                self.count = 1;
                        }
                }
@@ -317,7 +320,7 @@ void W_Devastator_Touch(void)
        W_Devastator_Explode();
 }
 
-void W_Devastator_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void W_Devastator_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
 {
        if(self.health <= 0)
                return;
@@ -339,8 +342,8 @@ void W_Devastator_Attack(void)
 
        W_DecreaseAmmo(WEP_CVAR(devastator, ammo));
 
-       W_SetupShot_ProjectileSize(self, '-3 -3 -3', '3 3 3', false, 5, "weapons/rocket_fire.wav", CH_WEAPON_A, WEP_CVAR(devastator, damage));
-       pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+       W_SetupShot_ProjectileSize(self, '-3 -3 -3', '3 3 3', false, 5, W_Sound("rocket_fire"), CH_WEAPON_A, WEP_CVAR(devastator, damage));
+       Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
 
        missile = WarpZone_RefSys_SpawnSameRefSys(self);
        missile.owner = missile.realowner = self;
@@ -362,7 +365,7 @@ void W_Devastator_Attack(void)
 
        missile.movetype = MOVETYPE_FLY;
        PROJECTILE_MAKETRIGGER(missile);
-       missile.projectiledeathtype = WEP_DEVASTATOR;
+       missile.projectiledeathtype = WEP_DEVASTATOR.m_id;
        setsize(missile, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
 
        setorigin(missile, w_shotorg - v_forward * 3); // move it back so it hits the wall at the right point
@@ -386,10 +389,10 @@ void W_Devastator_Attack(void)
        W_AttachToShotorg(flash, '5 0 0');
 
        // common properties
-       other = missile; MUTATOR_CALLHOOK(EditProjectile);
+       MUTATOR_CALLHOOK(EditProjectile, self, missile);
 }
 
-float W_Devastator(float req)
+bool W_Devastator(int req)
 {
        entity rock;
        float rockfound;
@@ -544,7 +547,7 @@ float W_Devastator(float req)
                                        self.rl_release = 1;
 
                                if(self.BUTTON_ATCK2)
-                               if(self.switchweapon == WEP_DEVASTATOR)
+                               if(self.switchweapon == WEP_DEVASTATOR.m_id)
                                {
                                        rockfound = 0;
                                        for(rock = world; (rock = find(rock, classname, "rocket")); ) if(rock.realowner == self)
@@ -556,7 +559,7 @@ float W_Devastator(float req)
                                                }
                                        }
                                        if(rockfound)
-                                               sound(self, CH_WEAPON_B, "weapons/rocket_det.wav", VOL_BASE, ATTN_NORM);
+                                               sound(self, CH_WEAPON_B, W_Sound("rocket_det"), VOL_BASE, ATTN_NORM);
                                }
                        }
 
@@ -567,12 +570,12 @@ float W_Devastator(float req)
                        //if(autocvar_sv_precacheweapons)
                        //{
                                precache_model("models/flash.md3");
-                               precache_model("models/weapons/g_rl.md3");
-                               precache_model("models/weapons/v_rl.md3");
-                               precache_model("models/weapons/h_rl.iqm");
-                               precache_sound("weapons/rocket_det.wav");
-                               precache_sound("weapons/rocket_fire.wav");
-                               precache_sound("weapons/rocket_mode.wav");
+                               precache_model(W_Model("g_rl.md3"));
+                               precache_model(W_Model("v_rl.md3"));
+                               precache_model(W_Model("h_rl.iqm"));
+                               precache_sound(W_Sound("rocket_det"));
+                               precache_sound(W_Sound("rocket_fire"));
+                               precache_sound(W_Sound("rocket_mode"));
                        //}
                        DEVASTATOR_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
@@ -586,12 +589,12 @@ float W_Devastator(float req)
                {
                        #if 0
                        // don't switch while guiding a missile
-                       if(ATTACK_FINISHED(self) <= time || self.weapon != WEP_DEVASTATOR)
+                       if(ATTACK_FINISHED(self) <= time || self.weapon != WEP_DEVASTATOR.m_id)
                        {
                                ammo_amount = false;
                                if(WEP_CVAR(devastator, reload_ammo))
                                {
-                                       if(self.WEP_AMMO(DEVASTATOR) < WEP_CVAR(devastator, ammo) && self.(weapon_load[WEP_DEVASTATOR]) < WEP_CVAR(devastator, ammo))
+                                       if(self.WEP_AMMO(DEVASTATOR) < WEP_CVAR(devastator, ammo) && self.(weapon_load[WEP_DEVASTATOR.m_id]) < WEP_CVAR(devastator, ammo))
                                                ammo_amount = true;
                                }
                                else if(self.WEP_AMMO(DEVASTATOR) < WEP_CVAR(devastator, ammo))
@@ -602,19 +605,19 @@ float W_Devastator(float req)
                        #if 0
                        if(self.rl_release == 0)
                        {
-                               printf("W_Devastator(WR_CHECKAMMO1): %d, %.2f, %d: TRUE\n", self.rl_release, self.WEP_AMMO(DEVASTATOR), WEP_CVAR(devastator, ammo));
+                               LOG_INFOF("W_Devastator(WR_CHECKAMMO1): %d, %.2f, %d: TRUE\n", self.rl_release, self.WEP_AMMO(DEVASTATOR), WEP_CVAR(devastator, ammo));
                                return true;
                        }
                        else
                        {
                                ammo_amount = self.WEP_AMMO(DEVASTATOR) >= WEP_CVAR(devastator, ammo);
-                               ammo_amount += self.(weapon_load[WEP_DEVASTATOR]) >= WEP_CVAR(devastator, ammo);
-                               printf("W_Devastator(WR_CHECKAMMO1): %d, %.2f, %d: %s\n", self.rl_release, self.WEP_AMMO(DEVASTATOR), WEP_CVAR(devastator, ammo), (ammo_amount ? "TRUE" : "FALSE"));
+                               ammo_amount += self.(weapon_load[WEP_DEVASTATOR.m_id]) >= WEP_CVAR(devastator, ammo);
+                               LOG_INFOF("W_Devastator(WR_CHECKAMMO1): %d, %.2f, %d: %s\n", self.rl_release, self.WEP_AMMO(DEVASTATOR), WEP_CVAR(devastator, ammo), (ammo_amount ? "TRUE" : "FALSE"));
                                return ammo_amount;
                        }
                        #else
                        ammo_amount = self.WEP_AMMO(DEVASTATOR) >= WEP_CVAR(devastator, ammo);
-                       ammo_amount += self.(weapon_load[WEP_DEVASTATOR]) >= WEP_CVAR(devastator, ammo);
+                       ammo_amount += self.(weapon_load[WEP_DEVASTATOR.m_id]) >= WEP_CVAR(devastator, ammo);
                        return ammo_amount;
                        #endif
                }
@@ -634,7 +637,7 @@ float W_Devastator(float req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(WEP_CVAR(devastator, ammo), "weapons/reload.wav");
+                       W_Reload(WEP_CVAR(devastator, ammo), W_Sound("reload"));
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -653,7 +656,7 @@ float W_Devastator(float req)
 }
 #endif
 #ifdef CSQC
-float W_Devastator(float req)
+bool W_Devastator(int req)
 {
        switch(req)
        {
@@ -661,15 +664,15 @@ float W_Devastator(float req)
                {
                        vector org2;
                        org2 = w_org + w_backoff * 12;
-                       pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
+                       pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTN_NORM);
 
                        return true;
                }
                case WR_INIT:
                {
-                       precache_sound("weapons/rocket_impact.wav");
+                       precache_sound(W_Sound("rocket_impact"));
                        return true;
                }
                case WR_ZOOMRETICLE: