void ElectroInit()
{
- WEP_ACTION(WEP_ELECTRO, WR_PRECACHE);
+ WEP_ACTION(WEP_ELECTRO, WR_INIT);
electro_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), FALSE, FALSE, 1);
electro_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), FALSE, FALSE, 2);
electro_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ELECTRO), FALSE, FALSE, 3);
return TRUE;
}
- case WR_PRECACHE:
+ case WR_INIT:
{
precache_model ("models/weapons/g_electro.md3");
precache_model ("models/weapons/v_electro.md3");
return TRUE;
}
- case WR_PRECACHE:
+ case WR_INIT:
{
precache_sound("weapons/electro_impact.wav");
precache_sound("weapons/electro_impact_combo.wav");