#ifdef REGISTER_WEAPON
REGISTER_WEAPON(
-/* WEP_##id */ FIREBALL,
-/* function */ W_Fireball,
-/* ammotype */ ammo_none,
-/* impulse */ 9,
-/* flags */ WEP_FLAG_SUPERWEAPON | WEP_TYPE_SPLASH,
-/* rating */ BOT_PICKUP_RATING_MID,
-/* color */ '1 0.5 0',
-/* model */ "fireball",
+/* WEP_##id */ FIREBALL,
+/* function */ W_Fireball,
+/* ammotype */ ammo_none,
+/* impulse */ 9,
+/* flags */ WEP_FLAG_SUPERWEAPON | WEP_TYPE_SPLASH,
+/* rating */ BOT_PICKUP_RATING_MID,
+/* color */ '1 0.5 0',
+/* modelname */ "fireball",
+/* simplemdl */ "foobar",
/* crosshair */ "gfx/crosshairfireball",
-/* netname */ "fireball",
-/* fullname */ _("Fireball")
+/* refname */ "fireball",
+/* wepname */ _("Fireball")
);
#define FIREBALL_SETTINGS(w_cvar,w_prop) FIREBALL_SETTINGS_LIST(w_cvar, w_prop, FIREBALL, fireball)
precache_sound ("weapons/fireball_fire.wav");
precache_sound ("weapons/fireball_fire2.wav");
precache_sound ("weapons/fireball_prefire2.wav");
- FIREBALL_SETTINGS(WEP_SKIPCVAR, WEP_SET_PROP)
+ FIREBALL_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
return TRUE;
}
case WR_SETUP: