precache_model ("models/weapons/v_uzi.md3");
precache_model ("models/weapons/h_uzi.iqm");
precache_sound ("weapons/uzi_fire.wav");
- #define WEP_ADD_CVAR(weapon,mode,name) /*nothing*/
- #define WEP_ADD_PROP(weapon,prop,name) WEP_SET_PROP(WEP_UZI,weapon,prop,name)
- UZI_SETTINGS(uzi)
- #undef WEP_ADD_CVAR
- #undef WEP_ADD_PROP
+ WEP_SET_PROPS(UZI_SETTINGS(uzi), WEP_UZI)
return TRUE;
}
case WR_SETUP: