precache_sound ("weapons/mine_fire.wav");
precache_sound ("weapons/mine_stick.wav");
precache_sound ("weapons/mine_trigger.wav");
- #define WEP_ADD_CVAR(weapon,mode,name) /*nothing*/
- #define WEP_ADD_PROP(weapon,prop,name) WEP_SET_PROP(WEP_MINE_LAYER,weapon,prop,name)
- MINELAYER_SETTINGS(minelayer)
- #undef WEP_ADD_CVAR
- #undef WEP_ADD_PROP
+ WEP_SET_PROPS(MINELAYER_SETTINGS(minelayer), WEP_MINE_LAYER)
return TRUE;
}
case WR_SETUP: