]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_minelayer.qc
Add the properties to all weapons now
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_minelayer.qc
index 8ac784f0b7b1a7321f7b64225099f392fbd4c41e..9f773d01bf3cb3addc007bc4633a0789fc1b5881 100644 (file)
@@ -11,35 +11,37 @@ REGISTER_WEAPON(
 /* fullname */ _("Mine Layer")
 );
 
-#define MINELAYER_SETTINGS(weapon) \
-       WEP_ADD_CVAR(weapon, MO_NONE, ammo) \
-       WEP_ADD_CVAR(weapon, MO_NONE, animtime) \
-       WEP_ADD_CVAR(weapon, MO_NONE, damage) \
-       WEP_ADD_CVAR(weapon, MO_NONE, damageforcescale) \
-       WEP_ADD_CVAR(weapon, MO_NONE, detonatedelay) \
-       WEP_ADD_CVAR(weapon, MO_NONE, edgedamage) \
-       WEP_ADD_CVAR(weapon, MO_NONE, force) \
-       WEP_ADD_CVAR(weapon, MO_NONE, health) \
-       WEP_ADD_CVAR(weapon, MO_NONE, lifetime) \
-       WEP_ADD_CVAR(weapon, MO_NONE, lifetime_countdown) \
-       WEP_ADD_CVAR(weapon, MO_NONE, limit) \
-       WEP_ADD_CVAR(weapon, MO_NONE, protection) \
-       WEP_ADD_CVAR(weapon, MO_NONE, proximityradius) \
-       WEP_ADD_CVAR(weapon, MO_NONE, radius) \
-       WEP_ADD_CVAR(weapon, MO_NONE, refire) \
-       WEP_ADD_CVAR(weapon, MO_NONE, remote_damage) \
-       WEP_ADD_CVAR(weapon, MO_NONE, remote_edgedamage) \
-       WEP_ADD_CVAR(weapon, MO_NONE, remote_force) \
-       WEP_ADD_CVAR(weapon, MO_NONE, remote_radius) \
-       WEP_ADD_CVAR(weapon, MO_NONE, speed) \
-       WEP_ADD_CVAR(weapon, MO_NONE, time) \
-       WEP_ADD_PROP(weapon, reloading_ammo, reload_ammo) \
-       WEP_ADD_PROP(weapon, reloading_time, reload_time) \
-       WEP_ADD_PROP(weapon, switchdelay_raise, switchdelay_raise) \
-       WEP_ADD_PROP(weapon, switchdelay_drop, switchdelay_drop)
+#define MINELAYER_SETTINGS(w_cvar,w_prop) \
+       w_cvar(WEP_MINE_LAYER, minelayer, MO_NONE, ammo) \
+       w_cvar(WEP_MINE_LAYER, minelayer, MO_NONE, animtime) \
+       w_cvar(WEP_MINE_LAYER, minelayer, MO_NONE, damage) \
+       w_cvar(WEP_MINE_LAYER, minelayer, MO_NONE, damageforcescale) \
+       w_cvar(WEP_MINE_LAYER, minelayer, MO_NONE, detonatedelay) \
+       w_cvar(WEP_MINE_LAYER, minelayer, MO_NONE, edgedamage) \
+       w_cvar(WEP_MINE_LAYER, minelayer, MO_NONE, force) \
+       w_cvar(WEP_MINE_LAYER, minelayer, MO_NONE, health) \
+       w_cvar(WEP_MINE_LAYER, minelayer, MO_NONE, lifetime) \
+       w_cvar(WEP_MINE_LAYER, minelayer, MO_NONE, lifetime_countdown) \
+       w_cvar(WEP_MINE_LAYER, minelayer, MO_NONE, limit) \
+       w_cvar(WEP_MINE_LAYER, minelayer, MO_NONE, protection) \
+       w_cvar(WEP_MINE_LAYER, minelayer, MO_NONE, proximityradius) \
+       w_cvar(WEP_MINE_LAYER, minelayer, MO_NONE, radius) \
+       w_cvar(WEP_MINE_LAYER, minelayer, MO_NONE, refire) \
+       w_cvar(WEP_MINE_LAYER, minelayer, MO_NONE, remote_damage) \
+       w_cvar(WEP_MINE_LAYER, minelayer, MO_NONE, remote_edgedamage) \
+       w_cvar(WEP_MINE_LAYER, minelayer, MO_NONE, remote_force) \
+       w_cvar(WEP_MINE_LAYER, minelayer, MO_NONE, remote_radius) \
+       w_cvar(WEP_MINE_LAYER, minelayer, MO_NONE, speed) \
+       w_cvar(WEP_MINE_LAYER, minelayer, MO_NONE, time) \
+       w_prop(WEP_MINE_LAYER, minelayer, float,  reloading_ammo, reload_ammo) \
+       w_prop(WEP_MINE_LAYER, minelayer, float,  reloading_time, reload_time) \
+       w_prop(WEP_MINE_LAYER, minelayer, float,  switchdelay_raise, switchdelay_raise) \
+       w_prop(WEP_MINE_LAYER, minelayer, float,  switchdelay_drop, switchdelay_drop) \
+       w_prop(WEP_MINE_LAYER, minelayer, string, weaponreplace, weaponreplace) \
+       w_prop(WEP_MINE_LAYER, minelayer, float,  weaponstart, weaponstart)
 
 #ifdef SVQC
-MINELAYER_SETTINGS(minelayer)
+MINELAYER_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 void W_Mine_Think (void);
 .float minelayer_detonate, mine_explodeanyway;
 .float mine_time;
@@ -100,7 +102,7 @@ void W_Mine_Explode ()
 {
        if(other.takedamage == DAMAGE_AIM)
                if(IS_PLAYER(other))
-                       if(IsDifferentTeam(self.realowner, other))
+                       if(DIFF_TEAM(self.realowner, other))
                                if(other.deadflag == DEAD_NO)
                                        if(IsFlying(other))
                                                Send_Notification(NOTIF_ONE, self.realowner, MSG_ANNCE, ANNCE_ACHIEVEMENT_AIRSHOT);
@@ -175,7 +177,7 @@ void W_Mine_ProximityExplode ()
                head = findradius(self.origin, WEP_CVAR(minelayer, radius));
                while(head)
                {
-                       if(head == self.realowner || !IsDifferentTeam(head, self.realowner))
+                       if(head == self.realowner || SAME_TEAM(head, self.realowner))
                                return;
                        head = head.chain;
                }
@@ -235,7 +237,7 @@ void W_Mine_Think (void)
        while(head)
        {
                if(IS_PLAYER(head) && head.deadflag == DEAD_NO)
-               if(head != self.realowner && IsDifferentTeam(head, self.realowner)) // don't trigger for team mates
+               if(head != self.realowner && DIFF_TEAM(head, self.realowner)) // don't trigger for team mates
                if(!self.mine_time)
                {
                        spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
@@ -500,7 +502,7 @@ float w_minelayer(float req)
                        if(autocvar_g_balance_minelayer_reload_ammo && self.clip_load < WEP_CVAR(minelayer, ammo)) // forced reload
                        {
                                // not if we're holding the minelayer without enough ammo, but can detonate existing mines
-                               if not (W_PlacedMines(FALSE) && self.ammo_rockets < WEP_CVAR(minelayer, ammo))
+                               if(!(W_PlacedMines(FALSE) && self.ammo_rockets < WEP_CVAR(minelayer, ammo)))
                                        WEP_ACTION(self.weapon, WR_RELOAD);
                        }
                        else if (self.BUTTON_ATCK)
@@ -531,7 +533,7 @@ float w_minelayer(float req)
                        precache_sound ("weapons/mine_fire.wav");
                        precache_sound ("weapons/mine_stick.wav");
                        precache_sound ("weapons/mine_trigger.wav");
-                       WEP_SET_PROPS(MINELAYER_SETTINGS(minelayer), WEP_MINE_LAYER)
+                       MINELAYER_SETTINGS(WEP_SKIPCVAR, WEP_SET_PROP)
                        return TRUE;
                }
                case WR_SETUP:
@@ -559,7 +561,7 @@ float w_minelayer(float req)
                }
                case WR_CONFIG:
                {
-                       WEP_CONFIG_SETTINGS(MINELAYER_SETTINGS(minelayer))
+                       MINELAYER_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
                        return TRUE;
                }
                case WR_RESETPLAYER:
@@ -569,7 +571,7 @@ float w_minelayer(float req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(WEP_CVAR(minelayer, ammo), autocvar_g_balance_minelayer_reload_ammo, autocvar_g_balance_minelayer_reload_time, "weapons/reload.wav");
+                       W_Reload(WEP_CVAR(minelayer, ammo), "weapons/reload.wav");
                        return TRUE;
                }
                case WR_SUICIDEMESSAGE: