#ifdef REGISTER_WEAPON
REGISTER_WEAPON(
-/* WEP_##id */ MINE_LAYER,
-/* function */ W_MineLayer,
-/* ammotype */ ammo_rockets,
-/* impulse */ 4,
-/* flags */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH,
-/* rating */ BOT_PICKUP_RATING_HIGH,
-/* color */ '0.75 1 0',
-/* model */ "minelayer",
+/* WEP_##id */ MINE_LAYER,
+/* function */ W_MineLayer,
+/* ammotype */ ammo_rockets,
+/* impulse */ 4,
+/* flags */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH,
+/* rating */ BOT_PICKUP_RATING_HIGH,
+/* color */ '0.75 1 0',
+/* model */ "minelayer",
/* crosshair */ "gfx/crosshairminelayer 0.9",
-/* netname */ "minelayer",
-/* fullname */ _("Mine Layer")
+/* netname */ "minelayer",
+/* fullname */ _("Mine Layer")
);
#define MINELAYER_SETTINGS(w_cvar,w_prop) MINELAYER_SETTINGS_LIST(w_cvar, w_prop, MINE_LAYER, minelayer)