precache_sound ("weapons/grenade_bounce6.wav");
precache_sound ("weapons/grenade_stick.wav");
precache_sound ("weapons/grenade_fire.wav");
-
- #define WEP_ADD_CVAR(weapon,mode,name) /*nothing*/
- #define WEP_ADD_PROP(weapon,prop,name) WEP_SET_PROP(WEP_GRENADE_LAUNCHER,weapon,prop,name)
- MORTAR_SETTINGS(mortar)
- #undef WEP_ADD_CVAR
- #undef WEP_ADD_PROP
+ WEP_SET_PROPS(MORTAR_SETTINGS(mortar), WEP_GRENADE_LAUNCHER)
return TRUE;
}
case WR_SETUP: