#endif
#else
#ifdef SVQC
+#include "../triggers/trigger/jumppads.qh"
+
void spawnfunc_weapon_porto(void) { weapon_defaultspawnfunc(WEP_PORTO); }
void W_Porto_Success(void)
norm = trace_plane_normal;
if(trace_ent.iscreature)
{
- traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN_z, MOVE_WORLDONLY, self);
+ traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN.z, MOVE_WORLDONLY, self);
if(trace_fraction >= 1)
return;
if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
other = gren; MUTATOR_CALLHOOK(EditProjectile);
}
-float w_nexball_weapon(float req); // WEAPONTODO
-float W_Porto(float req)
+bool w_nexball_weapon(int req); // WEAPONTODO
+bool W_Porto(int req)
{
//vector v_angle_save;
}
#endif
#ifdef CSQC
-float W_Porto(float req)
+bool W_Porto(int req)
{
switch(req)
{