]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_porto.qc
Don't do the full WEP_id for these, not necessary
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_porto.qc
index fad480d012ec58623f4f07e8a19b22a3d0b9e518..b22e5471d20317e5f58ed82fdeb97c080e703683 100644 (file)
@@ -1,21 +1,41 @@
 #ifdef REGISTER_WEAPON
 REGISTER_WEAPON(
-/* WEP_##id  */ PORTO,
-/* function  */ w_porto,
-/* ammotype  */ 0,
-/* impulse   */ 0,
-/* flags     */ WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON,
-/* rating    */ 0,
-/* model     */ "porto" ,
-/* shortname */ "porto",
-/* fullname  */ _("Port-O-Launch")
+/* WEP_##id */ PORTO,
+/* function */ w_porto,
+/* ammotype */ 0,
+/* impulse  */ 0,
+/* flags    */ WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON,
+/* rating   */ 0,
+/* model    */ "porto" ,
+/* netname  */ "porto",
+/* fullname */ _("Port-O-Launch")
 );
-#else
+
+#define PORTO_SETTINGS(w_cvar,w_prop) PORTO_SETTINGS_LIST(w_cvar, w_prop, PORTO, porto)
+#define PORTO_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
+       w_cvar(id, sn, MO_BOTH, animtime) \
+       w_cvar(id, sn, MO_BOTH, lifetime) \
+       w_cvar(id, sn, MO_BOTH, refire) \
+       w_cvar(id, sn, MO_BOTH, speed) \
+       w_cvar(id, sn, MO_NONE, secondary) \
+       w_prop(id, sn, float,  reloading_ammo, reload_ammo) \
+       w_prop(id, sn, float,  reloading_time, reload_time) \
+       w_prop(id, sn, float,  switchdelay_raise, switchdelay_raise) \
+       w_prop(id, sn, float,  switchdelay_drop, switchdelay_drop) \
+       w_prop(id, sn, string, weaponreplace, weaponreplace) \
+       w_prop(id, sn, float,  weaponstart, weaponstart) \
+       w_prop(id, sn, float,  weaponstartoverride, weaponstartoverride)
+
 #ifdef SVQC
+PORTO_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 .entity porto_current;
 .vector porto_v_angle; // holds "held" view angles
 .float porto_v_angle_held;
 .vector right_vector;
+#endif
+#else
+#ifdef SVQC
+void spawnfunc_weapon_porto (void) { weapon_defaultspawnfunc(WEP_PORTO); }
 
 void W_Porto_Success (void)
 {
@@ -46,7 +66,7 @@ void W_Porto_Fail (float failhard)
 
        self.realowner.porto_current = world;
 
-       if(self.cnt < 0 && !failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !WEPSET_CONTAINS_EW(self.realowner, WEP_PORTO))
+       if(self.cnt < 0 && !failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !(self.realowner.weapons & WEPSET_PORTO))
        {
                setsize (self, '-16 -16 0', '16 16 32');
                setorigin(self, self.origin + trace_plane_normal);
@@ -110,19 +130,19 @@ void W_Porto_Touch (void)
 
        if(self.realowner.playerid != self.playerid)
        {
-               sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+               sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
                remove(self);
        }
        else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
        {
-               spamsound(self, CH_SHOTS, "porto/bounce.wav", VOL_BASE, ATTN_NORM);
+               spamsound(self, CH_SHOTS, "porto/bounce.wav", VOL_BASE, ATTEN_NORM);
                // just reflect
                self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
                self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
        }
        else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
        {
-               sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+               sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
                W_Porto_Fail(0);
                if(self.cnt < 0)
                        Portal_ClearAll_PortalsOnly(self.realowner);
@@ -132,14 +152,14 @@ void W_Porto_Touch (void)
                // in-portal only
                if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
                {
-                       sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
                        centerprint(self.realowner, "^1In^7-portal created.");
                        W_Porto_Success();
                }
                else
                {
-                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
                        W_Porto_Fail(0);
                }
@@ -149,14 +169,14 @@ void W_Porto_Touch (void)
                // out-portal only
                if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
                {
-                       sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
                        centerprint(self.realowner, "^4Out^7-portal created.");
                        W_Porto_Success();
                }
                else
                {
-                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
                        W_Porto_Fail(0);
                }
@@ -166,7 +186,7 @@ void W_Porto_Touch (void)
                self.effects += EF_BLUE - EF_RED;
                if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
                {
-                       sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
                        centerprint(self.realowner, "^1In^7-portal created.");
                        self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
@@ -175,7 +195,7 @@ void W_Porto_Touch (void)
                }
                else
                {
-                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
                        Portal_ClearAll_PortalsOnly(self.realowner);
                        W_Porto_Fail(0);
@@ -187,21 +207,21 @@ void W_Porto_Touch (void)
                {
                        if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
                        {
-                               sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
                                trace_plane_normal = norm;
                                centerprint(self.realowner, "^4Out^7-portal created.");
                                W_Porto_Success();
                        }
                        else
                        {
-                               sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
                                Portal_ClearAll_PortalsOnly(self.realowner);
                                W_Porto_Fail(0);
                        }
                }
                else
                {
-                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTEN_NORM);
                        Portal_ClearAll_PortalsOnly(self.realowner);
                        W_Porto_Fail(0);
                }
@@ -232,28 +252,15 @@ void W_Porto_Attack (float type)
        gren.scale = 4;
        setorigin(gren, w_shotorg);
        setsize(gren, '0 0 0', '0 0 0');
-
-       if(type > 0)
-               gren.nextthink = time + autocvar_g_balance_porto_secondary_lifetime;
-       else
-               gren.nextthink = time + autocvar_g_balance_porto_primary_lifetime;
+       
+       gren.nextthink = time + WEP_CVAR_BOTH(porto, (type <= 0), lifetime);
        gren.think = W_Porto_Think;
        gren.touch = W_Porto_Touch;
-
-       if(type > 0)
-       {
-               if(self.items & IT_STRENGTH)
-                       W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_secondary_speed * autocvar_g_balance_powerup_strength_force, 0);
-               else
-                       W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_secondary_speed, 0);
-       }
+       
+       if(self.items & IT_STRENGTH)
+               W_SetupProjectileVelocity(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed) * autocvar_g_balance_powerup_strength_force, 0);
        else
-       {
-               if(self.items & IT_STRENGTH)
-                       W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed * autocvar_g_balance_powerup_strength_force, 0);
-               else
-                       W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed, 0);
-       }
+               W_SetupProjectileVelocity(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed), 0);
 
        gren.angles = vectoangles (gren.velocity);
        gren.flags = FL_PROJECTILE;
@@ -274,102 +281,113 @@ void W_Porto_Attack (float type)
        other = gren; MUTATOR_CALLHOOK(EditProjectile);
 }
 
-void spawnfunc_weapon_porto (void)
-{
-       weapon_defaultspawnfunc(WEP_PORTO);
-}
-
 float w_nexball_weapon(float req);
 float w_porto(float req)
 {
        //vector v_angle_save;
 
        if (g_nexball) { return w_nexball_weapon(req); }
-       if (req == WR_AIM)
-       {
-               self.BUTTON_ATCK = FALSE;
-               self.BUTTON_ATCK2 = FALSE;
-               if(!autocvar_g_balance_porto_secondary)
-                       if(bot_aim(autocvar_g_balance_porto_primary_speed, 0, autocvar_g_balance_grenadelauncher_primary_lifetime, FALSE))
-                               self.BUTTON_ATCK = TRUE;
-       }
-       else if (req == WR_THINK)
+       
+       switch(req)
        {
-               if(autocvar_g_balance_porto_secondary)
+               case WR_AIM:
                {
-                       if (self.BUTTON_ATCK)
-                       if (!self.porto_current)
-                       if (!self.porto_forbidden)
-                       if (weapon_prepareattack(0, autocvar_g_balance_porto_primary_refire))
-                       {
-                               W_Porto_Attack(0);
-                               weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_porto_primary_animtime, w_ready);
-                       }
-
-                       if (self.BUTTON_ATCK2)
-                       if (!self.porto_current)
-                       if (!self.porto_forbidden)
-                       if (weapon_prepareattack(1, autocvar_g_balance_porto_secondary_refire))
-                       {
-                               W_Porto_Attack(1);
-                               weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_porto_secondary_animtime, w_ready);
-                       }
+                       self.BUTTON_ATCK = FALSE;
+                       self.BUTTON_ATCK2 = FALSE;
+                       if(!WEP_CVAR(porto, secondary))
+                               if(bot_aim(WEP_CVAR_PRI(porto, speed), 0, WEP_CVAR_PRI(porto, lifetime), FALSE))
+                                       self.BUTTON_ATCK = TRUE;
+                                       
+                       return TRUE;
                }
-               else
+               case WR_CONFIG:
                {
-                       if(self.porto_v_angle_held)
+                       PORTO_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
+                       return TRUE;
+               }
+               case WR_THINK:
+               {
+                       if(WEP_CVAR(porto, secondary))
                        {
-                               if(!self.BUTTON_ATCK2)
+                               if (self.BUTTON_ATCK)
+                               if (!self.porto_current)
+                               if (!self.porto_forbidden)
+                               if (weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire)))
                                {
-                                       self.porto_v_angle_held = 0;
+                                       W_Porto_Attack(0);
+                                       weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
+                               }
 
-                                       ClientData_Touch(self);
+                               if (self.BUTTON_ATCK2)
+                               if (!self.porto_current)
+                               if (!self.porto_forbidden)
+                               if (weapon_prepareattack(1, WEP_CVAR_SEC(porto, refire)))
+                               {
+                                       W_Porto_Attack(1);
+                                       weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(porto, animtime), w_ready);
                                }
                        }
                        else
                        {
-                               if(self.BUTTON_ATCK2)
+                               if(self.porto_v_angle_held)
                                {
-                                       self.porto_v_angle = self.v_angle;
-                                       self.porto_v_angle_held = 1;
+                                       if(!self.BUTTON_ATCK2)
+                                       {
+                                               self.porto_v_angle_held = 0;
 
-                                       ClientData_Touch(self);
+                                               ClientData_Touch(self);
+                                       }
                                }
-                       }
-                       if(self.porto_v_angle_held)
-                               makevectors(self.porto_v_angle); // override the previously set angles
+                               else
+                               {
+                                       if(self.BUTTON_ATCK2)
+                                       {
+                                               self.porto_v_angle = self.v_angle;
+                                               self.porto_v_angle_held = 1;
 
-                       if (self.BUTTON_ATCK)
-                       if (!self.porto_current)
-                       if (!self.porto_forbidden)
-                       if (weapon_prepareattack(0, autocvar_g_balance_porto_primary_refire))
-                       {
-                               W_Porto_Attack(-1);
-                               weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_porto_primary_animtime, w_ready);
+                                               ClientData_Touch(self);
+                                       }
+                               }
+                               if(self.porto_v_angle_held)
+                                       makevectors(self.porto_v_angle); // override the previously set angles
+
+                               if (self.BUTTON_ATCK)
+                               if (!self.porto_current)
+                               if (!self.porto_forbidden)
+                               if (weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire)))
+                               {
+                                       W_Porto_Attack(-1);
+                                       weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
+                               }
                        }
+                       
+                       return TRUE;
+               }
+               case WR_INIT:
+               {
+                       precache_model ("models/weapons/g_porto.md3");
+                       precache_model ("models/weapons/v_porto.md3");
+                       precache_model ("models/weapons/h_porto.iqm");
+                       precache_model ("models/portal.md3");
+                       precache_sound ("porto/bounce.wav");
+                       precache_sound ("porto/create.wav");
+                       precache_sound ("porto/expire.wav");
+                       precache_sound ("porto/explode.wav");
+                       precache_sound ("porto/fire.wav");
+                       precache_sound ("porto/unsupported.wav");
+                       PORTO_SETTINGS(WEP_SKIPCVAR, WEP_SET_PROP)
+                       return TRUE;
+               }
+               case WR_SETUP:
+               {
+                       self.current_ammo = ammo_none;
+                       return TRUE;
+               }
+               case WR_RESETPLAYER:
+               {
+                       self.porto_current = world;
+                       return TRUE;
                }
-       }
-       else if (req == WR_PRECACHE)
-       {
-               precache_model ("models/weapons/g_porto.md3");
-               precache_model ("models/weapons/v_porto.md3");
-               precache_model ("models/weapons/h_porto.iqm");
-               precache_model ("models/portal.md3");
-               precache_sound ("porto/bounce.wav");
-               precache_sound ("porto/create.wav");
-               precache_sound ("porto/expire.wav");
-               precache_sound ("porto/explode.wav");
-               precache_sound ("porto/fire.wav");
-               precache_sound ("porto/unsupported.wav");
-       }
-       else if (req == WR_SETUP)
-       {
-               weapon_setup(WEP_PORTO);
-               self.current_ammo = ammo_none;
-       }
-       else if (req == WR_RESETPLAYER)
-       {
-               self.porto_current = world;
        }
        return TRUE;
 }
@@ -377,13 +395,18 @@ float w_porto(float req)
 #ifdef CSQC
 float w_porto(float req)
 {
-       if(req == WR_IMPACTEFFECT)
-       {
-               print("Since when does Porto send DamageInfo?\n");
-       }
-       else if(req == WR_PRECACHE)
+       switch(req)
        {
-               // nothing to do
+               case WR_IMPACTEFFECT:
+               {
+                       print("Since when does Porto send DamageInfo?\n");
+                       return TRUE;
+               }
+               case WR_INIT:
+               {
+                       // nothing to do
+                       return TRUE;
+               }
        }
        return TRUE;
 }