/* fullname */ _("Rifle")
);
-#define RIFLE_SETTINGS(w_cvar,w_prop) \
- w_cvar(WEP_RIFLE, rifle, MO_BOTH, ammo) \
- w_cvar(WEP_RIFLE, rifle, MO_BOTH, animtime) \
- w_cvar(WEP_RIFLE, rifle, MO_BOTH, bulletconstant) \
- w_cvar(WEP_RIFLE, rifle, MO_BOTH, bullethail) \
- w_cvar(WEP_RIFLE, rifle, MO_BOTH, burstcost) \
- w_cvar(WEP_RIFLE, rifle, MO_BOTH, damage) \
- w_cvar(WEP_RIFLE, rifle, MO_BOTH, force) \
- w_cvar(WEP_RIFLE, rifle, MO_BOTH, lifetime) \
- w_cvar(WEP_RIFLE, rifle, MO_BOTH, refire) \
- w_cvar(WEP_RIFLE, rifle, MO_BOTH, shots) \
- w_cvar(WEP_RIFLE, rifle, MO_BOTH, speed) \
- w_cvar(WEP_RIFLE, rifle, MO_BOTH, spread) \
- w_cvar(WEP_RIFLE, rifle, MO_BOTH, tracer) \
- w_cvar(WEP_RIFLE, rifle, MO_NONE, bursttime) \
- w_cvar(WEP_RIFLE, rifle, MO_NONE, secondary) \
- w_cvar(WEP_RIFLE, rifle, MO_SEC, reload) \
- w_prop(WEP_RIFLE, rifle, reloading_ammo, reload_ammo) \
- w_prop(WEP_RIFLE, rifle, reloading_time, reload_time) \
- w_prop(WEP_RIFLE, rifle, switchdelay_raise, switchdelay_raise) \
- w_prop(WEP_RIFLE, rifle, switchdelay_drop, switchdelay_drop)
+#define RIFLE_SETTINGS(w_cvar,w_prop) RIFLE_SETTINGS_LIST(w_cvar, w_prop, RIFLE, rifle)
+#define RIFLE_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
+ w_cvar(id, sn, MO_BOTH, ammo) \
+ w_cvar(id, sn, MO_BOTH, animtime) \
+ w_cvar(id, sn, MO_BOTH, bulletconstant) \
+ w_cvar(id, sn, MO_BOTH, bullethail) \
+ w_cvar(id, sn, MO_BOTH, burstcost) \
+ w_cvar(id, sn, MO_BOTH, damage) \
+ w_cvar(id, sn, MO_BOTH, force) \
+ w_cvar(id, sn, MO_BOTH, lifetime) \
+ w_cvar(id, sn, MO_BOTH, refire) \
+ w_cvar(id, sn, MO_BOTH, shots) \
+ w_cvar(id, sn, MO_BOTH, speed) \
+ w_cvar(id, sn, MO_BOTH, spread) \
+ w_cvar(id, sn, MO_BOTH, tracer) \
+ w_cvar(id, sn, MO_NONE, bursttime) \
+ w_cvar(id, sn, MO_NONE, secondary) \
+ w_cvar(id, sn, MO_SEC, reload) \
+ w_prop(id, sn, float, reloading_ammo, reload_ammo) \
+ w_prop(id, sn, float, reloading_time, reload_time) \
+ w_prop(id, sn, float, switchdelay_raise, switchdelay_raise) \
+ w_prop(id, sn, float, switchdelay_drop, switchdelay_drop) \
+ w_prop(id, sn, string, weaponreplace, weaponreplace) \
+ w_prop(id, sn, float, weaponstart, weaponstart) \
+ w_prop(id, sn, float, weaponstartoverride, weaponstartoverride)
#ifdef SVQC
RIFLE_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)