]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_rpc.qc
Merge branch 'TimePath/waypointsprites' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_rpc.qc
index 387dc32d82eb5c891bc40b3a8fbbdd6e6a70a50e..de051d9870a00404af4e817b8be4a26d952ee1a3 100644 (file)
@@ -1,4 +1,4 @@
-#ifdef REGISTER_WEAPON
+#ifndef IMPLEMENTATION
 REGISTER_WEAPON(
 /* WEP_##id     */ RPC,
 /* function     */ W_RocketPropelledChainsaw,
@@ -42,9 +42,10 @@ REGISTER_WEAPON(
 #ifdef SVQC
 RPC_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 #endif
-#else
+#endif
+#ifdef IMPLEMENTATION
 #ifdef SVQC
-void spawnfunc_weapon_rpc() { weapon_defaultspawnfunc(WEP_RPC); }
+void spawnfunc_weapon_rpc() { weapon_defaultspawnfunc(WEP_RPC.m_id); }
 
 void W_RocketPropelledChainsaw_Explode()
 {
@@ -65,7 +66,7 @@ void W_RocketPropelledChainsaw_Touch (void)
        W_RocketPropelledChainsaw_Explode();
 }
 
-void W_RocketPropelledChainsaw_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void W_RocketPropelledChainsaw_Damage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
 {
        if (self.health <= 0)
                return;
@@ -107,8 +108,8 @@ void W_RocketPropelledChainsaw_Attack (void)
        entity flash = spawn ();
 
        W_DecreaseAmmo(WEP_CVAR(rpc, ammo));
-       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', false, 5, "weapons/rocket_fire.wav", CH_WEAPON_A, WEP_CVAR(rpc, damage));
-       pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', false, 5, W_Sound("rocket_fire"), CH_WEAPON_A, WEP_CVAR(rpc, damage));
+       Send_Effect("rocketlauncher_muzzleflash", w_shotorg, w_shotdir * 1000, 1);
        PROJECTILE_MAKETRIGGER(missile);
 
        missile.owner = missile.realowner = self;
@@ -122,7 +123,7 @@ void W_RocketPropelledChainsaw_Attack (void)
        missile.damagedbycontents = true;
        missile.movetype = MOVETYPE_FLY;
 
-       missile.projectiledeathtype = WEP_RPC;
+       missile.projectiledeathtype = WEP_RPC.m_id;
        setsize (missile, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
 
        setorigin (missile, w_shotorg - v_forward * 3); // move it back so it hits the wall at the right point
@@ -143,10 +144,10 @@ void W_RocketPropelledChainsaw_Attack (void)
        W_AttachToShotorg(flash, '5 0 0');
        missile.pos1 = missile.velocity;
 
-       other = missile; MUTATOR_CALLHOOK(EditProjectile);
+       MUTATOR_CALLHOOK(EditProjectile, self, missile);
 }
 
-float W_RocketPropelledChainsaw(float req)
+bool W_RocketPropelledChainsaw(int req)
 {
        float ammo_amount = false;
        switch(req)
@@ -182,17 +183,17 @@ float W_RocketPropelledChainsaw(float req)
                case WR_INIT:
                {
                        precache_model ("models/flash.md3");
-                       precache_model("models/weapons/h_ok_rl.iqm");
-                       precache_model("models/weapons/v_ok_rl.md3");
-                       precache_model("models/weapons/g_ok_rl.md3");
-                       precache_sound ("weapons/rocket_fire.wav");
+                       precache_model(W_Model("g_ok_rl.md3"));
+                       precache_model(W_Model("v_ok_rl.md3"));
+                       precache_model(W_Model("h_ok_rl.iqm"));
+                       precache_sound (W_Sound("rocket_fire"));
                        RPC_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
                }
                case WR_CHECKAMMO1:
                {
                        ammo_amount = self.WEP_AMMO(RPC) >= WEP_CVAR(rpc, ammo);
-                       ammo_amount += self.(weapon_load[WEP_RPC]) >= WEP_CVAR(rpc, ammo);
+                       ammo_amount += self.(weapon_load[WEP_RPC.m_id]) >= WEP_CVAR(rpc, ammo);
                        return ammo_amount;
                }
                case WR_CHECKAMMO2:
@@ -206,7 +207,7 @@ float W_RocketPropelledChainsaw(float req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(WEP_CVAR(rpc, ammo), "weapons/reload.wav");
+                       W_Reload(WEP_CVAR(rpc, ammo), W_Sound("reload"));
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -232,7 +233,7 @@ float W_RocketPropelledChainsaw(float req)
 #endif
 
 #ifdef CSQC
-float W_RocketPropelledChainsaw(float req)
+bool W_RocketPropelledChainsaw(int req)
 {
        switch(req)
        {
@@ -242,13 +243,13 @@ float W_RocketPropelledChainsaw(float req)
                        org2 = w_org + w_backoff * 12;
                        pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
+                               sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
 
                        return true;
                }
                case WR_INIT:
                {
-                       precache_sound("weapons/rocket_impact.wav");
+                       precache_sound(W_Sound("rocket_impact"));
                        return true;
                }
                case WR_ZOOMRETICLE: