]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_seeker.qc
Add a function to control weapon sound paths with hooks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_seeker.qc
index 313d5defd9f6ff9baeb05932acdd69cee66d7520..f94984daa3b265ca99703c28848e71663c3283bd 100644 (file)
@@ -250,7 +250,7 @@ void W_Seeker_Fire_Missile(vector f_diff, entity m_target)
        W_DecreaseAmmo(WEP_CVAR(seeker, missile_ammo));
 
        makevectors(self.v_angle);
-       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', false, 2, "weapons/seeker_fire.wav", CH_WEAPON_A, 0);
+       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', false, 2, W_Sound("seeker_fire.wav"), CH_WEAPON_A, 0);
        w_shotorg += f_diff;
        Send_Effect("seeker_muzzleflash", w_shotorg, w_shotdir * 1000, 1);
 
@@ -341,7 +341,7 @@ void W_Seeker_Fire_Flac(void)
                        f_diff = '+1.25 +3.75 0';
                        break;
        }
-       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', false, 2, "weapons/flac_fire.wav", CH_WEAPON_A, WEP_CVAR(seeker, flac_damage));
+       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', false, 2, W_Sound("flac_fire"), CH_WEAPON_A, WEP_CVAR(seeker, flac_damage));
        w_shotorg += f_diff;
 
        Send_Effect("hagar_muzzleflash", w_shotorg, w_shotdir * 1000, 1);
@@ -560,7 +560,7 @@ void W_Seeker_Fire_Tag(void)
        entity missile;
        W_DecreaseAmmo(WEP_CVAR(seeker, tag_ammo));
 
-       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', false, 2, "weapons/tag_fire.wav", CH_WEAPON_A, WEP_CVAR(seeker, missile_damage) * WEP_CVAR(seeker, missile_count));
+       W_SetupShot_ProjectileSize(self, '-2 -2 -2', '2 2 2', false, 2, W_Sound("tag_fire"), CH_WEAPON_A, WEP_CVAR(seeker, missile_damage) * WEP_CVAR(seeker, missile_count));
 
        missile                 = spawn();
        missile.owner           = missile.realowner = self;
@@ -663,12 +663,12 @@ bool W_Seeker(int req)
                }
                case WR_INIT:
                {
-                       precache_model("models/weapons/g_seeker.md3");
-                       precache_model("models/weapons/v_seeker.md3");
-                       precache_model("models/weapons/h_seeker.iqm");
-                       precache_sound("weapons/tag_fire.wav");
-                       precache_sound("weapons/flac_fire.wav");
-                       precache_sound("weapons/seeker_fire.wav");
+                       precache_model(W_Model("g_seeker.md3"));
+                       precache_model(W_Model("v_seeker.md3"));
+                       precache_model(W_Model("h_seeker.iqm"));
+                       precache_sound(W_Sound("tag_fire"));
+                       precache_sound(W_Sound("flac_fire"));
+                       precache_sound(W_Sound("seeker_fire"));
                        SEEKER_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
                }
@@ -707,7 +707,7 @@ bool W_Seeker(int req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(min(WEP_CVAR(seeker, missile_ammo), WEP_CVAR(seeker, tag_ammo)), "weapons/reload.wav");
+                       W_Reload(min(WEP_CVAR(seeker, missile_ammo), WEP_CVAR(seeker, tag_ammo)), W_Sound("reload"));
                        return true;
                }
                case WR_SUICIDEMESSAGE: