]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_tuba.qc
Revert "Merge branch 'Mario/despawn_effects'"
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_tuba.qc
diff --git a/qcsrc/common/weapons/w_tuba.qc b/qcsrc/common/weapons/w_tuba.qc
deleted file mode 100644 (file)
index e450c5b..0000000
+++ /dev/null
@@ -1,508 +0,0 @@
-#ifdef REGISTER_WEAPON
-REGISTER_WEAPON(
-/* WEP_##id  */ TUBA,
-/* function  */ W_Tuba,
-/* ammotype  */ ammo_none,
-/* impulse   */ 1,
-/* flags     */ WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH,
-/* rating    */ BOT_PICKUP_RATING_MID,
-/* color     */ '0 1 0',
-/* modelname */ "tuba",
-/* simplemdl */ "foobar",
-/* crosshair */ "gfx/crosshairtuba",
-/* wepimg    */ "weapontuba",
-/* refname   */ "tuba",
-/* xgettext:no-c-format */
-/* wepname   */ _("@!#%'n Tuba")
-);
-
-#define TUBA_SETTINGS(w_cvar,w_prop) TUBA_SETTINGS_LIST(w_cvar, w_prop, TUBA, tuba)
-#define TUBA_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
-       w_cvar(id, sn, NONE, animtime) \
-       w_cvar(id, sn, NONE, attenuation) \
-       w_cvar(id, sn, NONE, damage) \
-       w_cvar(id, sn, NONE, edgedamage) \
-       w_cvar(id, sn, NONE, force) \
-       w_cvar(id, sn, NONE, radius) \
-       w_cvar(id, sn, NONE, refire) \
-       w_prop(id, sn, float,  switchdelay_raise, switchdelay_raise) \
-       w_prop(id, sn, float,  switchdelay_drop, switchdelay_drop) \
-       w_prop(id, sn, string, weaponreplace, weaponreplace) \
-       w_prop(id, sn, float,  weaponstart, weaponstart) \
-       w_prop(id, sn, float,  weaponstartoverride, weaponstartoverride) \
-       w_prop(id, sn, float,  weaponthrowable, weaponthrowable)
-
-#ifdef SVQC
-TUBA_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
-.entity tuba_note;
-.float tuba_smoketime;
-.float tuba_instrument;
-
-#define MAX_TUBANOTES 32
-.float tuba_lastnotes_last;
-.float tuba_lastnotes_cnt; // over
-.vector tuba_lastnotes[MAX_TUBANOTES];
-#endif
-#else
-#ifdef SVQC
-void spawnfunc_weapon_tuba(void) { weapon_defaultspawnfunc(WEP_TUBA); }
-
-float W_Tuba_HasPlayed(entity pl, string melody, float instrument, float ignorepitch, float mintempo, float maxtempo)
-{
-       float i, j, mmin, mmax, nolength;
-       float n = tokenize_console(melody);
-       if(n > pl.tuba_lastnotes_cnt)
-               return FALSE;
-       float pitchshift = 0;
-
-       if(instrument >= 0)
-               if(pl.tuba_instrument != instrument)
-                       return FALSE;
-
-       // verify notes...
-       nolength = FALSE;
-       for(i = 0; i < n; ++i)
-       {
-               vector v = pl.(tuba_lastnotes[mod(pl.tuba_lastnotes_last - i + MAX_TUBANOTES, MAX_TUBANOTES)]);
-               float ai = stof(argv(n - i - 1));
-               float np = floor(ai);
-               if(ai == np)
-                       nolength = TRUE;
-               // n counts the last played notes BACKWARDS
-               // _x is start
-               // _y is end
-               // _z is note pitch
-               if(ignorepitch && i == 0)
-               {
-                       pitchshift = np - v_z;
-               }
-               else
-               {
-                       if(v_z + pitchshift != np)
-                               return FALSE;
-               }
-       }
-
-       // now we know the right NOTES were played
-       if(!nolength)
-       {
-               // verify rhythm...
-               float ti = 0;
-               if(maxtempo > 0)
-                       mmin = 240 / maxtempo; // 60 = "0.25 means 1 sec", at 120 0.5 means 1 sec, at 240 1 means 1 sec
-               else
-                       mmin = 0;
-               if(mintempo > 0)
-                       mmax = 240 / mintempo; // 60 = "0.25 means 1 sec", at 120 0.5 means 1 sec, at 240 1 means 1 sec
-               else
-                       mmax = 240; // you won't try THAT hard... (tempo 1)
-               //printf("initial tempo rules: %f %f\n", mmin, mmax);
-
-               for(i = 0; i < n; ++i)
-               {
-                       vector vi = pl.(tuba_lastnotes[mod(pl.tuba_lastnotes_last - i + MAX_TUBANOTES, MAX_TUBANOTES)]);
-                       float ai = stof(argv(n - i - 1));
-                       ti -= 1 / (ai - floor(ai));
-                       float tj = ti;
-                       for(j = i+1; j < n; ++j)
-                       {
-                               vector vj = pl.(tuba_lastnotes[mod(pl.tuba_lastnotes_last - j + MAX_TUBANOTES, MAX_TUBANOTES)]);
-                               float aj = stof(argv(n - j - 1));
-                               tj -= (aj - floor(aj));
-
-                               // note i should be at m*ti+b
-                               // note j should be at m*tj+b
-                               // so:
-                               // we have a LINE l, so that
-                               // vi_x <= l(ti) <= vi_y
-                               // vj_x <= l(tj) <= vj_y
-                               // what is m?
-
-                               // vi_x <= vi_y <= vj_x <= vj_y
-                               // ti <= tj
-                               //printf("first note: %f to %f, should be %f\n", vi_x, vi_y, ti);
-                               //printf("second note: %f to %f, should be %f\n", vj_x, vj_y, tj);
-                               //printf("m1 = %f\n", (vi_x - vj_y) / (ti - tj));
-                               //printf("m2 = %f\n", (vi_y - vj_x) / (ti - tj));
-                               mmin = max(mmin, (vi_x - vj_y) / (ti - tj)); // lower bound
-                               mmax = min(mmax, (vi_y - vj_x) / (ti - tj)); // upper bound
-                       }
-               }
-
-               if(mmin > mmax) // rhythm fail
-                       return FALSE;
-       }
-
-       pl.tuba_lastnotes_cnt = 0;
-
-       return TRUE;
-}
-
-void W_Tuba_NoteOff(void)
-{
-       // we have a note:
-       //   on: self.spawnshieldtime
-       //   off: time
-       //   note: self.cnt
-       if(self.owner.tuba_note == self)
-       {
-               self.owner.tuba_lastnotes_last = mod(self.owner.tuba_lastnotes_last + 1, MAX_TUBANOTES);
-               self.owner.(tuba_lastnotes[self.owner.tuba_lastnotes_last]) = eX * self.spawnshieldtime + eY * time + eZ * self.cnt;
-               self.owner.tuba_note = world;
-               self.owner.tuba_lastnotes_cnt = bound(0, self.owner.tuba_lastnotes_cnt + 1, MAX_TUBANOTES);
-
-               string s;
-               s = trigger_magicear_processmessage_forallears(self.owner, 0, world, string_null);
-               if(s != "")
-               {
-                       // simulate a server message
-                       switch(self.tuba_instrument)
-                       {
-                               default:
-                               case 0: // Tuba
-                                       bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Tuba: ^7", s, "\n"));
-                                       break;
-                               case 1:
-                                       bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Accordeon: ^7", s, "\n"));
-                                       break;
-                               case 2:
-                                       bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Klein Bottle: ^7", s, "\n"));
-                                       break;
-                       }
-               }
-       }
-       remove(self);
-}
-
-float W_Tuba_GetNote(entity pl, float hittype)
-{
-       float note;
-       float movestate;
-       movestate = 5;
-       if(pl.movement_x < 0) movestate -= 3;
-       if(pl.movement_x > 0) movestate += 3;
-       if(pl.movement_y < 0) movestate -= 1;
-       if(pl.movement_y > 0) movestate += 1;
-#ifdef GMQCC
-       note = 0;
-#endif
-       switch(movestate)
-       {
-       // layout: originally I wanted
-       //   eb e  e#=f
-       //   B  c  d
-       //   Gb G  G#
-       // but then you only use forward and right key. So to make things more
-       // interesting, I swapped B with e#. Har har har...
-       //   eb e  B
-       // f=e# c  d
-       //   Gb G  G#
-               case 1: note = -6; break; // Gb
-               case 2: note = -5; break; // G
-               case 3: note = -4; break; // G#
-               case 4: note = +5; break; // e#
-               default:
-               case 5: note =  0; break; // c
-               case 6: note = +2; break; // d
-               case 7: note = +3; break; // eb
-               case 8: note = +4; break; // e
-               case 9: note = -1; break; // B
-       }
-       if(pl.BUTTON_CROUCH)
-               note -= 12;
-       if(pl.BUTTON_JUMP)
-               note += 12;
-       if(hittype & HITTYPE_SECONDARY)
-               note += 7;
-
-       // we support two kinds of tubas, those tuned in Eb and those tuned in C
-       // kind of tuba currently is player slot number, or team number if in
-       // teamplay
-       // that way, holes in the range of notes are "plugged"
-       if(teamplay)
-       {
-               if(pl.team == NUM_TEAM_2 || pl.team == NUM_TEAM_4)
-                       note += 3;
-       }
-       else
-       {
-               if(pl.clientcolors & 1)
-                       note += 3;
-       }
-
-       // total range of notes:
-       //                       0
-       //                 ***  ** ****
-       //                        ***  ** ****
-       //     ***  ** ****
-       //            ***  ** ****
-       //     ***  ********************* ****
-       //     -18.........................+12
-       //        ***  ********************* ****
-       //     -18............................+15
-       //     with jump: ... +24
-       //     ... +27
-       return note;
-}
-
-float W_Tuba_NoteSendEntity(entity to, float sf)
-{
-       float f;
-
-       msg_entity = to;
-       if(!sound_allowed(MSG_ONE, self.realowner))
-               return FALSE;
-
-       WriteByte(MSG_ENTITY, ENT_CLIENT_TUBANOTE);
-       WriteByte(MSG_ENTITY, sf);
-       if(sf & 1)
-       {
-               WriteChar(MSG_ENTITY, self.cnt);
-               f = 0;
-               if(self.realowner != to)
-                       f |= 1;
-               f |= 2 * self.tuba_instrument;
-               WriteByte(MSG_ENTITY, f);
-       }
-       if(sf & 2)
-       {
-               WriteCoord(MSG_ENTITY, self.origin_x);
-               WriteCoord(MSG_ENTITY, self.origin_y);
-               WriteCoord(MSG_ENTITY, self.origin_z);
-       }
-       return TRUE;
-}
-
-void W_Tuba_NoteThink(void)
-{
-       float dist_mult;
-       float vol0, vol1;
-       vector dir0, dir1;
-       vector v;
-       entity e;
-       if(time > self.teleport_time)
-       {
-               W_Tuba_NoteOff();
-               return;
-       }
-       self.nextthink = time;
-       dist_mult = WEP_CVAR(tuba, attenuation) / autocvar_snd_soundradius;
-       FOR_EACH_REALCLIENT(e)
-       if(e != self.realowner)
-       {
-               v = self.origin - (e.origin + e.view_ofs);
-               vol0 = max(0, 1 - vlen(v) * dist_mult);
-               dir0 = normalize(v);
-               v = self.realowner.origin - (e.origin + e.view_ofs);
-               vol1 = max(0, 1 - vlen(v) * dist_mult);
-               dir1 = normalize(v);
-               if(fabs(vol0 - vol1) > 0.005) // 0.5 percent change in volume
-               {
-                       setorigin(self, self.realowner.origin);
-                       self.SendFlags |= 2;
-                       break;
-               }
-               if(dir0 * dir1 < 0.9994) // 2 degrees change in angle
-               {
-                       setorigin(self, self.realowner.origin);
-                       self.SendFlags |= 2;
-                       break;
-               }
-       }
-}
-
-void W_Tuba_NoteOn(float hittype)
-{
-       vector o;
-       float n;
-
-       W_SetupShot(self, FALSE, 2, "", 0, WEP_CVAR(tuba, damage));
-
-       n = W_Tuba_GetNote(self, hittype);
-
-       hittype = 0;
-       if(self.tuba_instrument & 1)
-               hittype |= HITTYPE_SECONDARY;
-       if(self.tuba_instrument & 2)
-               hittype |= HITTYPE_BOUNCE;
-
-       if(self.tuba_note)
-       {
-               if(self.tuba_note.cnt != n || self.tuba_note.tuba_instrument != self.tuba_instrument)
-               {
-                       entity oldself = self;
-                       self = self.tuba_note;
-                       W_Tuba_NoteOff();
-                       self = oldself;
-               }
-       }
-
-       if(!self.tuba_note)
-       {
-               self.tuba_note = spawn();
-               self.tuba_note.owner = self.tuba_note.realowner = self;
-               self.tuba_note.cnt = n;
-               self.tuba_note.tuba_instrument = self.tuba_instrument;
-               self.tuba_note.think = W_Tuba_NoteThink;
-               self.tuba_note.nextthink = time;
-               self.tuba_note.spawnshieldtime = time;
-               Net_LinkEntity(self.tuba_note, FALSE, 0, W_Tuba_NoteSendEntity);
-       }
-
-       self.tuba_note.teleport_time = time + WEP_CVAR(tuba, refire) * 2 * W_WeaponRateFactor(); // so it can get prolonged safely
-
-       //sound(self, c, TUBA_NOTE(n), bound(0, VOL_BASE * cvar("g_balance_tuba_volume"), 1), autocvar_g_balance_tuba_attenuation);
-       RadiusDamage(self, self, WEP_CVAR(tuba, damage), WEP_CVAR(tuba, edgedamage), WEP_CVAR(tuba, radius), world, world, WEP_CVAR(tuba, force), hittype | WEP_TUBA, world);
-
-       o = gettaginfo(self.exteriorweaponentity, 0);
-       if(time > self.tuba_smoketime)
-       {
-               pointparticles(particleeffectnum("smoke_ring"), o + v_up * 45 + v_right * -6 + v_forward * 8, v_up * 100, 1);
-               self.tuba_smoketime = time + 0.25;
-       }
-}
-
-float W_Tuba(float req)
-{
-       switch(req)
-       {
-               case WR_AIM:
-               {
-                       // bots cannot play the Tuba well yet
-                       // I think they should start with the recorder first
-                       if(vlen(self.origin - self.enemy.origin) < WEP_CVAR(tuba, radius))
-                       {
-                               if(random() > 0.5)
-                                       self.BUTTON_ATCK = 1;
-                               else
-                                       self.BUTTON_ATCK2 = 1;
-                       }
-                       
-                       return TRUE;
-               }
-               case WR_THINK:
-               {
-                       if(self.BUTTON_ATCK)
-                       if(weapon_prepareattack(0, WEP_CVAR(tuba, refire)))
-                       {
-                               W_Tuba_NoteOn(0);
-                               //weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_tuba_animtime, w_ready);
-                               weapon_thinkf(WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready);
-                       }
-                       if(self.BUTTON_ATCK2)
-                       if(weapon_prepareattack(1, WEP_CVAR(tuba, refire)))
-                       {
-                               W_Tuba_NoteOn(HITTYPE_SECONDARY);
-                               //weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_tuba_animtime, w_ready);
-                               weapon_thinkf(WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready);
-                       }
-                       if(self.tuba_note)
-                       {
-                               if(!self.BUTTON_ATCK && !self.BUTTON_ATCK2)
-                               {
-                                       entity oldself = self;
-                                       self = self.tuba_note;
-                                       W_Tuba_NoteOff();
-                                       self = oldself;
-                               }
-                       }
-                       
-                       return TRUE;
-               }
-               case WR_INIT:
-               {
-                       precache_model("models/weapons/g_tuba.md3");
-                       precache_model("models/weapons/v_tuba.md3");
-                       precache_model("models/weapons/h_tuba.iqm");
-                       precache_model("models/weapons/v_akordeon.md3");
-                       precache_model("models/weapons/h_akordeon.iqm");
-                       precache_model("models/weapons/v_kleinbottle.md3");
-                       precache_model("models/weapons/h_kleinbottle.iqm");
-                       TUBA_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
-                       return TRUE;
-               }
-               case WR_SETUP:
-               {
-                       self.ammo_field = ammo_none;
-                       self.tuba_instrument = 0;
-                       return TRUE;
-               }
-               case WR_RELOAD:
-               {
-                       // switch to alternate instruments :)
-                       if(self.weaponentity.state == WS_READY)
-                       {
-                               switch(self.tuba_instrument)
-                               {
-                                       case 0:
-                                               self.tuba_instrument = 1;
-                                               self.weaponname = "akordeon";
-                                               break;
-                                       case 1:
-                                               self.tuba_instrument = 2;
-                                               self.weaponname = "kleinbottle";
-                                               break;
-                                       case 2:
-                                               self.tuba_instrument = 0;
-                                               self.weaponname = "tuba";
-                                               break;
-                               }
-                               W_SetupShot(self, FALSE, 0, "", 0, 0);
-                               pointparticles(particleeffectnum("teleport"), w_shotorg, '0 0 0', 1);
-                               self.weaponentity.state = WS_INUSE;
-                               weapon_thinkf(WFRAME_RELOAD, 0.5, w_ready);
-                       }
-                       
-                       return TRUE;
-               }
-               case WR_CHECKAMMO1:
-               case WR_CHECKAMMO2:
-               {
-                       return TRUE; // tuba has infinite ammo
-               }
-               case WR_CONFIG:
-               {
-                       TUBA_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
-                       return TRUE;
-               }
-               case WR_SUICIDEMESSAGE:
-               {
-                       if(w_deathtype & HITTYPE_BOUNCE)
-                               return WEAPON_KLEINBOTTLE_SUICIDE;
-                       else if(w_deathtype & HITTYPE_SECONDARY)
-                               return WEAPON_ACCORDEON_SUICIDE;
-                       else
-                               return WEAPON_TUBA_SUICIDE;
-               }
-               case WR_KILLMESSAGE:
-               {
-                       if(w_deathtype & HITTYPE_BOUNCE)
-                               return WEAPON_KLEINBOTTLE_MURDER;
-                       else if(w_deathtype & HITTYPE_SECONDARY)
-                               return WEAPON_ACCORDEON_MURDER;
-                       else
-                               return WEAPON_TUBA_MURDER;
-               }
-       }
-       return FALSE;
-}
-#endif
-#ifdef CSQC
-float W_Tuba(float req)
-{
-       // nothing to do here; particles of tuba are handled differently
-       // WEAPONTODO
-
-       switch(req)
-       {
-               case WR_ZOOMRETICLE:
-               {
-                       // no weapon specific image for this weapon
-                       return FALSE;
-               }
-       }
-
-       return FALSE;
-}
-#endif
-#endif