#ifdef REGISTER_WEAPON
REGISTER_WEAPON(
-/* WEP_##id */ VORTEX,
-/* function */ W_Vortex,
-/* ammotype */ ammo_cells,
-/* impulse */ 7,
-/* flags */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN,
-/* rating */ BOT_PICKUP_RATING_HIGH,
-/* color */ '0.5 1 1',
-/* model */ "nex",
+/* WEP_##id */ VORTEX,
+/* function */ W_Vortex,
+/* ammotype */ ammo_cells,
+/* impulse */ 7,
+/* flags */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN,
+/* rating */ BOT_PICKUP_RATING_HIGH,
+/* color */ '0.5 1 1',
+/* model */ "nex",
/* crosshair */ "gfx/crosshairnex 0.65",
-/* netname */ "nex",
-/* fullname */ _("Vortex")
+/* netname */ "nex",
+/* fullname */ _("Vortex")
);
#define VORTEX_SETTINGS(w_cvar,w_prop) VORTEX_SETTINGS_LIST(w_cvar, w_prop, VORTEX, vortex)