v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
WriteByte(MSG_BROADCAST, TE_CSQC_VORTEXBEAMPARTICLE);
- WriteCoord(MSG_BROADCAST, w_shotorg_x);
- WriteCoord(MSG_BROADCAST, w_shotorg_y);
- WriteCoord(MSG_BROADCAST, w_shotorg_z);
- WriteCoord(MSG_BROADCAST, v_x);
- WriteCoord(MSG_BROADCAST, v_y);
- WriteCoord(MSG_BROADCAST, v_z);
+ WriteCoord(MSG_BROADCAST, w_shotorg.x);
+ WriteCoord(MSG_BROADCAST, w_shotorg.y);
+ WriteCoord(MSG_BROADCAST, w_shotorg.z);
+ WriteCoord(MSG_BROADCAST, v.x);
+ WriteCoord(MSG_BROADCAST, v.y);
+ WriteCoord(MSG_BROADCAST, v.z);
WriteByte(MSG_BROADCAST, bound(0, 255 * charge, 255));
}
mydmg *= charge;
myforce *= charge;
- W_SetupShot(self, TRUE, 5, "weapons/nexfire.wav", CH_WEAPON_A, mydmg);
+ W_SetupShot(self, true, 5, "weapons/nexfire.wav", CH_WEAPON_A, mydmg);
if(charge > WEP_CVAR(vortex, charge_animlimit) && WEP_CVAR(vortex, charge_animlimit)) // if the Vortex is overcharged, we play an extra sound
{
sound(self, CH_WEAPON_B, "weapons/nexcharge.wav", VOL_BASE * (charge - 0.5 * WEP_CVAR(vortex, charge_animlimit)) / (1 - 0.5 * WEP_CVAR(vortex, charge_animlimit)), ATTN_NORM);
{
case WR_AIM:
{
- if(bot_aim(1000000, 0, 1, FALSE))
- self.BUTTON_ATCK = TRUE;
+ if(bot_aim(1000000, 0, 1, false))
+ self.BUTTON_ATCK = true;
else
{
if(WEP_CVAR(vortex, charge))
- self.BUTTON_ATCK2 = TRUE;
+ self.BUTTON_ATCK2 = true;
}
- return TRUE;
+ return true;
}
case WR_THINK:
{
}
}
- return TRUE;
+ return true;
}
case WR_INIT:
{
precache_sound("weapons/nexwhoosh2.wav");
precache_sound("weapons/nexwhoosh3.wav");
VORTEX_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
- return TRUE;
+ return true;
}
case WR_CHECKAMMO1:
{
}
else
{
- return FALSE; // zoom is not a fire mode
+ return false; // zoom is not a fire mode
}
}
case WR_CONFIG:
{
VORTEX_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
- return TRUE;
+ return true;
}
case WR_RELOAD:
{
W_Reload(min(WEP_CVAR_PRI(vortex, ammo), WEP_CVAR_SEC(vortex, ammo)), "weapons/reload.wav");
- return TRUE;
+ return true;
}
case WR_SUICIDEMESSAGE:
{
return WEAPON_VORTEX_MURDER;
}
}
- return FALSE;
+ return false;
}
#endif
#ifdef CSQC
if(!w_issilent)
sound(self, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
- return TRUE;
+ return true;
}
case WR_INIT:
{
{
precache_pic("gfx/reticle_nex");
}
- return TRUE;
+ return true;
}
case WR_ZOOMRETICLE:
{
if(button_zoom || zoomscript_caught || (!WEP_CVAR(vortex, secondary) && button_attack2))
{
reticle_image = "gfx/reticle_nex";
- return TRUE;
+ return true;
}
else
{
// no weapon specific image for this weapon
- return FALSE;
+ return false;
}
}
}
- return FALSE;
+ return false;
}
#endif
#endif