.float arc_smoke_sound;
#endif
#ifdef CSQC
-void Ent_ReadArcBeam(float isnew);
.vector beam_color;
.float beam_alpha;
sound(self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
}
-void Ent_ReadArcBeam(float isnew)
-{SELFPARAM();
+NET_HANDLE(ENT_CLIENT_ARC_BEAM, bool isnew)
+{
int sf = ReadByte();
entity flash;
{
InterpolateOrigin_Note();
}
+ return true;
}
#endif