#ifndef IMPLEMENTATION
-REGISTER_WEAPON(
-/* WEP_##id */ ARC,
-/* function */ W_Arc,
-/* ammotype */ ammo_cells,
-/* impulse */ 3,
-/* flags */ WEP_FLAG_NORMAL,
-/* rating */ BOT_PICKUP_RATING_HIGH,
-/* color */ '1 1 1',
-/* modelname */ "arc",
-/* simplemdl */ "foobar",
-/* crosshair */ "gfx/crosshairhlac 0.7",
-/* wepimg */ "weaponarc",
-/* refname */ "arc",
-/* wepname */ _("Arc")
-);
+CLASS(Arc, Weapon)
+/* ammotype */ ATTRIB(Arc, ammo_field, .int, ammo_cells)
+/* impulse */ ATTRIB(Arc, impulse, int, 3)
+/* flags */ ATTRIB(Arc, spawnflags, int, WEP_FLAG_NORMAL);
+/* rating */ ATTRIB(Arc, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH);
+/* color */ ATTRIB(Arc, wpcolor, vector, '1 1 1');
+/* modelname */ ATTRIB(Arc, mdl, string, "arc");
+#ifndef MENUQC
+/* model */ ATTRIB(Arc, m_model, Model, MDL_ARC_ITEM);
+#endif
+/* crosshair */ ATTRIB(Arc, w_crosshair, string, "gfx/crosshairhlac");
+/* crosshair */ ATTRIB(Arc, w_crosshair_size, float, 0.7);
+/* wepimg */ ATTRIB(Arc, model2, string, "weaponarc");
+/* refname */ ATTRIB(Arc, netname, string, "arc");
+/* wepname */ ATTRIB(Arc, message, string, _("Arc"));
+ENDCLASS(Arc)
+REGISTER_WEAPON(ARC, NEW(Arc));
#define ARC_SETTINGS(w_cvar,w_prop) ARC_SETTINGS_LIST(w_cvar, w_prop, ARC, arc)
#define ARC_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
void spawnfunc_weapon_arc(void) { weapon_defaultspawnfunc(WEP_ARC.m_id); }
float W_Arc_Beam_Send(entity to, int sf)
-{
+{SELFPARAM();
WriteByte(MSG_ENTITY, ENT_CLIENT_ARC_BEAM);
// Truncate information when this beam is displayed to the owner client
}
void W_Arc_Beam_Think(void)
-{
+{SELFPARAM();
if(self != self.owner.arc_beam)
{
remove(self);
{
Send_Effect_("arc_overheat",
self.beam_start, self.beam_wantdir, 1 );
- sound(self, CH_WEAPON_A, W_Sound("arc_stop"), VOL_BASE, ATTN_NORM);
+ sound(self, CH_WEAPON_A, SND_ARC_STOP, VOL_BASE, ATTN_NORM);
}
}
if(self == self.owner.arc_beam) { self.owner.arc_beam = world; }
- entity oldself = self;
- self = self.owner;
- if(!WEP_ACTION(WEP_ARC.m_id, WR_CHECKAMMO1) && !WEP_ACTION(WEP_ARC.m_id, WR_CHECKAMMO2))
+ setself(self.owner);
+ if(!WEP_ACTION(WEP_ARC, WR_CHECKAMMO1) && !WEP_ACTION(WEP_ARC, WR_CHECKAMMO2))
if(!(self.items & IT_UNLIMITED_WEAPON_AMMO))
{
// note: this doesn't force the switch
W_SwitchToOtherWeapon(self);
}
- self = oldself;
+ setself(this);
remove(self);
return;
}
}
void W_Arc_Beam(float burst)
-{
+{SELFPARAM();
// only play fire sound if 1 sec has passed since player let go the fire button
if(time - self.beam_prev > 1)
- sound(self, CH_WEAPON_A, W_Sound("arc_fire"), VOL_BASE, ATTN_NORM);
+ sound(self, CH_WEAPON_A, SND_ARC_FIRE, VOL_BASE, ATTN_NORM);
entity beam = self.arc_beam = spawn();
beam.classname = "W_Arc_Beam";
beam.beam_bursting = burst;
Net_LinkEntity(beam, false, 0, W_Arc_Beam_Send);
- entity oldself = self;
- self = beam;
- self.think();
- self = oldself;
+ WITH(entity, self, beam, beam.think());
}
void Arc_Smoke()
-{
+{SELFPARAM();
makevectors(self.v_angle);
W_SetupShot_Range(self,true,0,"",0,0,0);
if ( !self.arc_smoke_sound )
{
self.arc_smoke_sound = 1;
- sound(self, CH_SHOTS_SINGLE, W_Sound("arc_loop_overheat"), VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS_SINGLE, SND_ARC_LOOP_OVERHEAT, VOL_BASE, ATTN_NORM);
}
}
}
!( self.BUTTON_ATCK || self.BUTTON_ATCK2 ) ) || self.switchweapon != WEP_ARC.m_id )
{
self.arc_smoke_sound = 0;
- sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
}
}
-bool W_Arc(int req)
-{
- switch(req)
- {
- case WR_AIM:
+ METHOD(Arc, wr_aim, bool(entity thiswep))
{
+ SELFPARAM();
if(WEP_CVAR(arc, beam_botaimspeed))
{
self.BUTTON_ATCK = bot_aim(
}
return true;
}
- case WR_THINK:
+ METHOD(Arc, wr_think, bool(entity thiswep, bool fire1, bool fire2))
{
+ SELFPARAM();
Arc_Player_SetHeat(self);
Arc_Smoke();
if ( self.arc_overheat <= time )
- if(self.BUTTON_ATCK || self.BUTTON_ATCK2 || self.arc_beam.beam_bursting )
+ if(fire1 || fire2 || self.arc_beam.beam_bursting )
{
if(self.arc_BUTTON_ATCK_prev)
if((!self.arc_beam) || wasfreed(self.arc_beam))
{
- if(weapon_prepareattack(!!self.BUTTON_ATCK2, 0))
+ if(weapon_prepareattack(!!fire2, 0))
{
- W_Arc_Beam(!!self.BUTTON_ATCK2);
+ W_Arc_Beam(!!fire2);
if(!self.arc_BUTTON_ATCK_prev)
{
if(self.arc_BUTTON_ATCK_prev != 0)
{
- sound(self, CH_WEAPON_A, W_Sound("arc_stop"), VOL_BASE, ATTN_NORM);
+ sound(self, CH_WEAPON_A, SND_ARC_STOP, VOL_BASE, ATTN_NORM);
weapon_thinkf(WFRAME_FIRE1, WEP_CVAR(arc, beam_animtime), w_ready);
ATTACK_FINISHED(self) = time + WEP_CVAR(arc, beam_refire) * W_WeaponRateFactor();
}
self.arc_BUTTON_ATCK_prev = 0;
#if 0
- if(self.BUTTON_ATCK2)
+ if(fire2)
if(weapon_prepareattack(1, autocvar_g_balance_arc_secondary_refire))
{
W_Arc_Attack2();
return true;
}
- case WR_INIT:
+ METHOD(Arc, wr_init, bool(entity thiswep))
{
- precache_model(W_Model("g_arc.md3"));
- precache_model(W_Model("v_arc.md3"));
- precache_model(W_Model("h_arc.iqm"));
- precache_sound(W_Sound("arc_fire"));
- precache_sound(W_Sound("arc_loop"));
- precache_sound(W_Sound("arc_stop"));
- precache_sound(W_Sound("arc_loop_overheat"));
if(!arc_shotorigin[0])
{
arc_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC.m_id), false, false, 1);
ARC_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
return true;
}
- case WR_CHECKAMMO1:
+ METHOD(Arc, wr_checkammo1, bool(entity thiswep))
{
+ SELFPARAM();
return ((!WEP_CVAR(arc, beam_ammo)) || (self.WEP_AMMO(ARC) > 0));
}
- case WR_CHECKAMMO2:
+ METHOD(Arc, wr_checkammo2, bool(entity thiswep))
{
+ SELFPARAM();
return WEP_CVAR(arc, overheat_max) > 0 &&
((!WEP_CVAR(arc, burst_ammo)) || (self.WEP_AMMO(ARC) > 0));
}
- case WR_CONFIG:
+ METHOD(Arc, wr_config, bool(entity thiswep))
{
ARC_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
return true;
}
- case WR_KILLMESSAGE:
+ METHOD(Arc, wr_killmessage, bool(entity thiswep))
{
return WEAPON_ARC_MURDER;
}
- case WR_DROP:
+ METHOD(Arc, wr_drop, bool(entity thiswep))
{
weapon_dropevent_item.arc_overheat = self.arc_overheat;
weapon_dropevent_item.arc_cooldown = self.arc_cooldown;
self.arc_cooldown = 0;
return true;
}
- case WR_PICKUP:
+ METHOD(Arc, wr_pickup, bool(entity thiswep))
{
if ( !client_hasweapon(self, WEP_ARC.m_id, false, false) &&
weapon_dropevent_item.arc_overheat > time )
}
return true;
}
- }
- return false;
-}
#endif
#ifdef CSQC
void Draw_ArcBeam_callback(vector start, vector hit, vector end)
}
void Draw_ArcBeam(void)
-{
+{SELFPARAM();
float dt = time - self.move_time;
self.move_time = time;
if(dt <= 0) { return; }
}
void Remove_ArcBeam(void)
-{
+{SELFPARAM();
remove(self.beam_muzzleentity);
- sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
}
void Ent_ReadArcBeam(float isnew)
-{
+{SELFPARAM();
int sf = ReadByte();
entity flash;
self.draw = Draw_ArcBeam;
self.entremove = Remove_ArcBeam;
self.move_time = time;
- loopsound(self, CH_SHOTS_SINGLE, W_Sound("arc_loop"), VOL_BASE, ATTEN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, SND(ARC_LOOP), VOL_BASE, ATTEN_NORM);
flash = spawn();
flash.owner = self;
self.beam_muzzlelight[3] = 1;
if(self.beam_muzzleeffect >= 0)
{
- setmodel(flash, "models/flash.md3");
+ setmodel(flash, MDL_ARC_MUZZLEFLASH);
flash.alpha = self.beam_alpha;
flash.colormod = self.beam_color;
flash.scale = 0.5;
self.beam_image = "particles/lgbeam";
if(self.beam_muzzleeffect >= 0)
{
- setmodel(flash, "models/flash.md3");
+ setmodel(flash, MDL_ARC_MUZZLEFLASH);
flash.alpha = self.beam_alpha;
flash.colormod = self.beam_color;
flash.scale = 0.5;
self.beam_image = "particles/lgbeam";
if(self.beam_muzzleeffect >= 0)
{
- setmodel(flash, "models/flash.md3");
+ setmodel(flash, MDL_ARC_MUZZLEFLASH);
flash.alpha = self.beam_alpha;
flash.colormod = self.beam_color;
flash.scale = 0.5;
self.beam_image = "particles/lgbeam";
if(self.beam_muzzleeffect >= 0)
{
- setmodel(flash, "models/flash.md3");
+ setmodel(flash, MDL_ARC_MUZZLEFLASH);
flash.alpha = self.beam_alpha;
flash.colormod = self.beam_color;
flash.scale = 0.5;
self.beam_image = "particles/lgbeam";
if(self.beam_muzzleeffect >= 0)
{
- setmodel(flash, "models/flash.md3");
+ setmodel(flash, MDL_ARC_MUZZLEFLASH);
flash.alpha = self.beam_alpha;
flash.colormod = self.beam_color;
flash.scale = 0.5;
self.beam_image = "particles/lgbeam";
if(self.beam_muzzleeffect >= 0)
{
- setmodel(flash, "models/flash.md3");
+ setmodel(flash, MDL_ARC_MUZZLEFLASH);
flash.alpha = self.beam_alpha;
flash.colormod = self.beam_color;
flash.scale = 0.5;
self.beam_image = "particles/lgbeam";
if(self.beam_muzzleeffect >= 0)
{
- setmodel(flash, "models/flash.md3");
+ setmodel(flash, MDL_ARC_MUZZLEFLASH);
flash.alpha = self.beam_alpha;
flash.colormod = self.beam_color;
flash.scale = 0.5;
self.beam_image = "particles/lgbeam";
if(self.beam_muzzleeffect >= 0)
{
- setmodel(flash, "models/flash.md3");
+ setmodel(flash, MDL_ARC_MUZZLEFLASH);
flash.alpha = self.beam_alpha;
flash.colormod = self.beam_color;
flash.scale = 0.5;
self.beam_image = "particles/lgbeam";
if(self.beam_muzzleeffect >= 0)
{
- setmodel(flash, "models/flash.md3");
+ setmodel(flash, MDL_ARC_MUZZLEFLASH);
flash.alpha = self.beam_alpha;
flash.colormod = self.beam_color;
flash.scale = 0.5;
}
}
-bool W_Arc(int req)
-{
- switch(req)
- {
- case WR_IMPACTEFFECT:
+ METHOD(Arc, wr_impacteffect, bool(entity thiswep))
{
// todo
return true;
}
- case WR_INIT:
+ METHOD(Arc, wr_init, bool(entity thiswep))
{
- precache_sound(W_Sound("arc_loop"));
return true;
}
- case WR_ZOOMRETICLE:
+ METHOD(Arc, wr_zoomreticle, bool(entity thiswep))
{
// no weapon specific image for this weapon
return false;
}
- }
- return false;
-}
#endif
#endif