]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/arc.qc
Weapons: network balance changes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / arc.qc
index 4a15cc6c7f1a90bc0af1fd2bfccd8cafda7db1d5..5d468785060e5163ad093c37e8aea24ceb4c8790 100644 (file)
@@ -14,47 +14,52 @@ CLASS(Arc, Weapon)
 /* wepimg    */ ATTRIB(Arc, model2, string, "weaponarc");
 /* refname   */ ATTRIB(Arc, netname, string, "arc");
 /* wepname   */ ATTRIB(Arc, m_name, string, _("Arc"));
+
+#define X(BEGIN, P, END, class, prefix) \
+       BEGIN(class) \
+               P(class, prefix, beam_ammo, float, NONE) \
+        P(class, prefix, beam_animtime, float, NONE) \
+        P(class, prefix, beam_botaimlifetime, float, NONE) \
+        P(class, prefix, beam_botaimspeed, float, NONE) \
+        P(class, prefix, beam_damage, float, NONE) \
+        P(class, prefix, beam_degreespersegment, float, NONE) \
+        P(class, prefix, beam_distancepersegment, float, NONE) \
+        P(class, prefix, beam_falloff_halflifedist, float, NONE) \
+        P(class, prefix, beam_falloff_maxdist, float, NONE) \
+        P(class, prefix, beam_falloff_mindist, float, NONE) \
+        P(class, prefix, beam_force, float, NONE) \
+        P(class, prefix, beam_healing_amax, float, NONE) \
+        P(class, prefix, beam_healing_aps, float, NONE) \
+        P(class, prefix, beam_healing_hmax, float, NONE) \
+        P(class, prefix, beam_healing_hps, float, NONE) \
+        P(class, prefix, beam_heat, float, NONE) /* heat increase per second (primary) */ \
+        P(class, prefix, beam_maxangle, float, NONE) \
+        P(class, prefix, beam_nonplayerdamage, float, NONE) \
+        P(class, prefix, beam_range, float, NONE) \
+        P(class, prefix, beam_refire, float, NONE) \
+        P(class, prefix, beam_returnspeed, float, NONE) \
+        P(class, prefix, beam_tightness, float, NONE) \
+        P(class, prefix, burst_ammo, float, NONE) \
+        P(class, prefix, burst_damage, float, NONE) \
+        P(class, prefix, burst_healing_aps, float, NONE) \
+        P(class, prefix, burst_healing_hps, float, NONE) \
+        P(class, prefix, burst_heat, float, NONE) /* heat increase per second (secondary) */ \
+        P(class, prefix, cooldown, float, NONE) /* heat decrease per second when resting */ \
+        P(class, prefix, overheat_max, float, NONE) /* maximum heat before jamming */ \
+        P(class, prefix, overheat_min, float, NONE) /* minimum heat to wait for cooldown */ \
+        P(class, prefix, switchdelay_drop, float, NONE) \
+        P(class, prefix, switchdelay_raise, float, NONE) \
+        P(class, prefix, weaponreplace, string, NONE) \
+        P(class, prefix, weaponstartoverride, float, NONE) \
+        P(class, prefix, weaponstart, float, NONE) \
+        P(class, prefix, weaponthrowable, float, NONE) \
+    END()
+    W_PROPS(X, Arc, arc)
+#undef X
+
 ENDCLASS(Arc)
-REGISTER_WEAPON(ARC, NEW(Arc));
-
-#define ARC_SETTINGS(w_cvar,w_prop) ARC_SETTINGS_LIST(w_cvar, w_prop, ARC, arc)
-#define ARC_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
-       w_cvar(id, sn, NONE, beam_ammo) \
-       w_cvar(id, sn, NONE, beam_animtime) \
-       w_cvar(id, sn, NONE, beam_botaimspeed) \
-       w_cvar(id, sn, NONE, beam_botaimlifetime) \
-       w_cvar(id, sn, NONE, beam_damage) \
-       w_cvar(id, sn, NONE, beam_degreespersegment) \
-       w_cvar(id, sn, NONE, beam_distancepersegment) \
-       w_cvar(id, sn, NONE, beam_falloff_halflifedist) \
-       w_cvar(id, sn, NONE, beam_falloff_maxdist) \
-       w_cvar(id, sn, NONE, beam_falloff_mindist) \
-       w_cvar(id, sn, NONE, beam_force) \
-       w_cvar(id, sn, NONE, beam_healing_amax) \
-       w_cvar(id, sn, NONE, beam_healing_aps) \
-       w_cvar(id, sn, NONE, beam_healing_hmax) \
-       w_cvar(id, sn, NONE, beam_healing_hps) \
-       w_cvar(id, sn, NONE, beam_maxangle) \
-       w_cvar(id, sn, NONE, beam_nonplayerdamage) \
-       w_cvar(id, sn, NONE, beam_range) \
-       w_cvar(id, sn, NONE, beam_refire) \
-       w_cvar(id, sn, NONE, beam_returnspeed) \
-       w_cvar(id, sn, NONE, beam_tightness) \
-       w_cvar(id, sn, NONE, burst_ammo) \
-       w_cvar(id, sn, NONE, burst_damage) \
-       w_cvar(id, sn, NONE, burst_healing_aps) \
-       w_cvar(id, sn, NONE, burst_healing_hps) \
-       w_cvar(id, sn, NONE, overheat_max)/* maximum heat before jamming */ \
-       w_cvar(id, sn, NONE, overheat_min)/* minimum heat to wait for cooldown */ \
-       w_cvar(id, sn, NONE, beam_heat)   /* heat increase per second (primary) */ \
-       w_cvar(id, sn, NONE, burst_heat)  /* heat increase per second (secondary) */ \
-       w_cvar(id, sn, NONE, cooldown)    /* heat decrease per second when resting */ \
-       w_prop(id, sn, float,  switchdelay_raise, switchdelay_raise) \
-       w_prop(id, sn, float,  switchdelay_drop, switchdelay_drop) \
-       w_prop(id, sn, string, weaponreplace, weaponreplace) \
-       w_prop(id, sn, float,  weaponstart, weaponstart) \
-       w_prop(id, sn, float,  weaponstartoverride, weaponstartoverride) \
-       w_prop(id, sn, float,  weaponthrowable, weaponthrowable)
+REGISTER_WEAPON(ARC, arc, NEW(Arc));
+
 
 #ifndef MENUQC
 const float ARC_MAX_SEGMENTS = 20;
@@ -82,7 +87,6 @@ const int ARC_SF_BEAMTYPE =    BIT(4);
 const int ARC_SF_LOCALMASK =   ARC_SF_START | ARC_SF_WANTDIR | ARC_SF_BEAMDIR;
 #endif
 #ifdef SVQC
-ARC_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 .entity arc_beam;
 .bool arc_BUTTON_ATCK_prev; // for better animation control
 .float beam_prev;
@@ -719,7 +723,6 @@ void Arc_Smoke()
                                arc_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC.m_id), false, false, 3);
                                arc_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC.m_id), false, false, 4);
                        }
-                       ARC_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                }
                METHOD(Arc, wr_checkammo1, bool(entity thiswep))
                {
@@ -732,10 +735,6 @@ void Arc_Smoke()
                        return WEP_CVAR(arc, overheat_max) > 0 &&
                                ((!WEP_CVAR(arc, burst_ammo)) || (self.WEP_AMMO(ARC) > 0));
                }
-               METHOD(Arc, wr_config, void(entity thiswep))
-               {
-                       ARC_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
-               }
                METHOD(Arc, wr_killmessage, int(entity thiswep))
                {
                        return WEAPON_ARC_MURDER;