if((!self.arc_beam) || wasfreed(self.arc_beam))
{
- if(weapon_prepareattack(!!fire2, 0))
+ if(weapon_prepareattack(fire2, 0))
{
- W_Arc_Beam(!!fire2);
+ W_Arc_Beam(fire2);
if(!self.arc_BUTTON_ATCK_prev)
{
#if 0
if(fire2)
- if(weapon_prepareattack(1, autocvar_g_balance_arc_secondary_refire))
+ if(weapon_prepareattack(true, autocvar_g_balance_arc_secondary_refire))
{
W_Arc_Attack2();
self.arc_count = autocvar_g_balance_arc_secondary_count;