}
case WR_INIT:
{
- precache_model(W_Model("g_arc.md3"));
- precache_model(W_Model("v_arc.md3"));
- precache_model(W_Model("h_arc.iqm"));
precache_sound(W_Sound("arc_fire"));
precache_sound(W_Sound("arc_loop"));
precache_sound(W_Sound("arc_stop"));
self.beam_muzzlelight[3] = 1;
if(self.beam_muzzleeffect >= 0)
{
- setmodel(flash, "models/flash.md3");
+ setmodel(flash, MDL_ARC_MUZZLEFLASH);
flash.alpha = self.beam_alpha;
flash.colormod = self.beam_color;
flash.scale = 0.5;
self.beam_image = "particles/lgbeam";
if(self.beam_muzzleeffect >= 0)
{
- setmodel(flash, "models/flash.md3");
+ setmodel(flash, MDL_ARC_MUZZLEFLASH);
flash.alpha = self.beam_alpha;
flash.colormod = self.beam_color;
flash.scale = 0.5;
self.beam_image = "particles/lgbeam";
if(self.beam_muzzleeffect >= 0)
{
- setmodel(flash, "models/flash.md3");
+ setmodel(flash, MDL_ARC_MUZZLEFLASH);
flash.alpha = self.beam_alpha;
flash.colormod = self.beam_color;
flash.scale = 0.5;
self.beam_image = "particles/lgbeam";
if(self.beam_muzzleeffect >= 0)
{
- setmodel(flash, "models/flash.md3");
+ setmodel(flash, MDL_ARC_MUZZLEFLASH);
flash.alpha = self.beam_alpha;
flash.colormod = self.beam_color;
flash.scale = 0.5;
self.beam_image = "particles/lgbeam";
if(self.beam_muzzleeffect >= 0)
{
- setmodel(flash, "models/flash.md3");
+ setmodel(flash, MDL_ARC_MUZZLEFLASH);
flash.alpha = self.beam_alpha;
flash.colormod = self.beam_color;
flash.scale = 0.5;
self.beam_image = "particles/lgbeam";
if(self.beam_muzzleeffect >= 0)
{
- setmodel(flash, "models/flash.md3");
+ setmodel(flash, MDL_ARC_MUZZLEFLASH);
flash.alpha = self.beam_alpha;
flash.colormod = self.beam_color;
flash.scale = 0.5;
self.beam_image = "particles/lgbeam";
if(self.beam_muzzleeffect >= 0)
{
- setmodel(flash, "models/flash.md3");
+ setmodel(flash, MDL_ARC_MUZZLEFLASH);
flash.alpha = self.beam_alpha;
flash.colormod = self.beam_color;
flash.scale = 0.5;
self.beam_image = "particles/lgbeam";
if(self.beam_muzzleeffect >= 0)
{
- setmodel(flash, "models/flash.md3");
+ setmodel(flash, MDL_ARC_MUZZLEFLASH);
flash.alpha = self.beam_alpha;
flash.colormod = self.beam_color;
flash.scale = 0.5;
self.beam_image = "particles/lgbeam";
if(self.beam_muzzleeffect >= 0)
{
- setmodel(flash, "models/flash.md3");
+ setmodel(flash, MDL_ARC_MUZZLEFLASH);
flash.alpha = self.beam_alpha;
flash.colormod = self.beam_color;
flash.scale = 0.5;