]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/arc.qc
More loops
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / arc.qc
index 749237fa311b9c70c6c6e97714d946e908536926..f34006b670a65530bba663ab330ccf64600ec95f 100644 (file)
@@ -14,47 +14,52 @@ CLASS(Arc, Weapon)
 /* wepimg    */ ATTRIB(Arc, model2, string, "weaponarc");
 /* refname   */ ATTRIB(Arc, netname, string, "arc");
 /* wepname   */ ATTRIB(Arc, m_name, string, _("Arc"));
+
+#define X(BEGIN, P, END, class, prefix) \
+       BEGIN(class) \
+               P(class, prefix, beam_ammo, float, NONE) \
+        P(class, prefix, beam_animtime, float, NONE) \
+        P(class, prefix, beam_botaimlifetime, float, NONE) \
+        P(class, prefix, beam_botaimspeed, float, NONE) \
+        P(class, prefix, beam_damage, float, NONE) \
+        P(class, prefix, beam_degreespersegment, float, NONE) \
+        P(class, prefix, beam_distancepersegment, float, NONE) \
+        P(class, prefix, beam_falloff_halflifedist, float, NONE) \
+        P(class, prefix, beam_falloff_maxdist, float, NONE) \
+        P(class, prefix, beam_falloff_mindist, float, NONE) \
+        P(class, prefix, beam_force, float, NONE) \
+        P(class, prefix, beam_healing_amax, float, NONE) \
+        P(class, prefix, beam_healing_aps, float, NONE) \
+        P(class, prefix, beam_healing_hmax, float, NONE) \
+        P(class, prefix, beam_healing_hps, float, NONE) \
+        P(class, prefix, beam_heat, float, NONE) /* heat increase per second (primary) */ \
+        P(class, prefix, beam_maxangle, float, NONE) \
+        P(class, prefix, beam_nonplayerdamage, float, NONE) \
+        P(class, prefix, beam_range, float, NONE) \
+        P(class, prefix, beam_refire, float, NONE) \
+        P(class, prefix, beam_returnspeed, float, NONE) \
+        P(class, prefix, beam_tightness, float, NONE) \
+        P(class, prefix, burst_ammo, float, NONE) \
+        P(class, prefix, burst_damage, float, NONE) \
+        P(class, prefix, burst_healing_aps, float, NONE) \
+        P(class, prefix, burst_healing_hps, float, NONE) \
+        P(class, prefix, burst_heat, float, NONE) /* heat increase per second (secondary) */ \
+        P(class, prefix, cooldown, float, NONE) /* heat decrease per second when resting */ \
+        P(class, prefix, overheat_max, float, NONE) /* maximum heat before jamming */ \
+        P(class, prefix, overheat_min, float, NONE) /* minimum heat to wait for cooldown */ \
+        P(class, prefix, switchdelay_drop, float, NONE) \
+        P(class, prefix, switchdelay_raise, float, NONE) \
+        P(class, prefix, weaponreplace, string, NONE) \
+        P(class, prefix, weaponstartoverride, float, NONE) \
+        P(class, prefix, weaponstart, float, NONE) \
+        P(class, prefix, weaponthrowable, float, NONE) \
+    END()
+    W_PROPS(X, Arc, arc)
+#undef X
+
 ENDCLASS(Arc)
-REGISTER_WEAPON(ARC, NEW(Arc));
-
-#define ARC_SETTINGS(w_cvar,w_prop) ARC_SETTINGS_LIST(w_cvar, w_prop, ARC, arc)
-#define ARC_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
-       w_cvar(id, sn, NONE, beam_ammo) \
-       w_cvar(id, sn, NONE, beam_animtime) \
-       w_cvar(id, sn, NONE, beam_botaimspeed) \
-       w_cvar(id, sn, NONE, beam_botaimlifetime) \
-       w_cvar(id, sn, NONE, beam_damage) \
-       w_cvar(id, sn, NONE, beam_degreespersegment) \
-       w_cvar(id, sn, NONE, beam_distancepersegment) \
-       w_cvar(id, sn, NONE, beam_falloff_halflifedist) \
-       w_cvar(id, sn, NONE, beam_falloff_maxdist) \
-       w_cvar(id, sn, NONE, beam_falloff_mindist) \
-       w_cvar(id, sn, NONE, beam_force) \
-       w_cvar(id, sn, NONE, beam_healing_amax) \
-       w_cvar(id, sn, NONE, beam_healing_aps) \
-       w_cvar(id, sn, NONE, beam_healing_hmax) \
-       w_cvar(id, sn, NONE, beam_healing_hps) \
-       w_cvar(id, sn, NONE, beam_maxangle) \
-       w_cvar(id, sn, NONE, beam_nonplayerdamage) \
-       w_cvar(id, sn, NONE, beam_range) \
-       w_cvar(id, sn, NONE, beam_refire) \
-       w_cvar(id, sn, NONE, beam_returnspeed) \
-       w_cvar(id, sn, NONE, beam_tightness) \
-       w_cvar(id, sn, NONE, burst_ammo) \
-       w_cvar(id, sn, NONE, burst_damage) \
-       w_cvar(id, sn, NONE, burst_healing_aps) \
-       w_cvar(id, sn, NONE, burst_healing_hps) \
-       w_cvar(id, sn, NONE, overheat_max)/* maximum heat before jamming */ \
-       w_cvar(id, sn, NONE, overheat_min)/* minimum heat to wait for cooldown */ \
-       w_cvar(id, sn, NONE, beam_heat)   /* heat increase per second (primary) */ \
-       w_cvar(id, sn, NONE, burst_heat)  /* heat increase per second (secondary) */ \
-       w_cvar(id, sn, NONE, cooldown)    /* heat decrease per second when resting */ \
-       w_prop(id, sn, float,  switchdelay_raise, switchdelay_raise) \
-       w_prop(id, sn, float,  switchdelay_drop, switchdelay_drop) \
-       w_prop(id, sn, string, weaponreplace, weaponreplace) \
-       w_prop(id, sn, float,  weaponstart, weaponstart) \
-       w_prop(id, sn, float,  weaponstartoverride, weaponstartoverride) \
-       w_prop(id, sn, float,  weaponthrowable, weaponthrowable)
+REGISTER_WEAPON(ARC, arc, NEW(Arc));
+
 
 #ifndef MENUQC
 const float ARC_MAX_SEGMENTS = 20;
@@ -82,7 +87,6 @@ const int ARC_SF_BEAMTYPE =    BIT(4);
 const int ARC_SF_LOCALMASK =   ARC_SF_START | ARC_SF_WANTDIR | ARC_SF_BEAMDIR;
 #endif
 #ifdef SVQC
-ARC_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 .entity arc_beam;
 .bool arc_BUTTON_ATCK_prev; // for better animation control
 .float beam_prev;
@@ -230,12 +234,14 @@ void W_Arc_Beam_Think()
                burst = ARC_BT_BURSTMASK;
        }
 
+       Weapon thiswep = WEP_ARC;
+
        if(
                !IS_PLAYER(self.owner)
                ||
-               (self.owner.WEP_AMMO(ARC) <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO))
+               (self.owner.(thiswep.ammo_field) <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO))
                ||
-               self.owner.deadflag != DEAD_NO
+               IS_DEAD(self.owner)
                ||
                (!self.owner.BUTTON_ATCK && !burst )
                ||
@@ -298,8 +304,8 @@ void W_Arc_Beam_Think()
 
                if(rootammo)
                {
-                       coefficient = min(coefficient, self.owner.WEP_AMMO(ARC) / rootammo);
-                       self.owner.WEP_AMMO(ARC) = max(0, self.owner.WEP_AMMO(ARC) - (rootammo * frametime));
+                       coefficient = min(coefficient, self.owner.(thiswep.ammo_field) / rootammo);
+                       self.owner.(thiswep.ammo_field) = max(0, self.owner.(thiswep.ammo_field) - (rootammo * frametime));
                }
        }
        float heat_speed = burst ? WEP_CVAR(arc, burst_heat) : WEP_CVAR(arc, beam_heat);
@@ -625,7 +631,7 @@ void Arc_Smoke()
        }
 
        if (  self.arc_smoke_sound && ( self.arc_overheat <= time ||
-               !( self.BUTTON_ATCK || self.BUTTON_ATCK2 ) ) || self.switchweapon != WEP_ARC.m_id )
+               !( self.BUTTON_ATCK || self.BUTTON_ATCK2 ) ) || PS(self).m_switchweapon != WEP_ARC )
        {
                self.arc_smoke_sound = 0;
                sound(self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
@@ -670,7 +676,7 @@ void Arc_Smoke()
                                                weapon_thinkf(actor, weaponentity, WFRAME_DONTCHANGE, autocvar_g_balance_arc_primary_animtime, w_ready);
                                        else
                                        #endif
-                                               weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR(arc, beam_animtime), w_ready);
+                                               weapon_thinkf(actor, weaponentity, WFRAME_DONTCHANGE, WEP_CVAR(arc, beam_animtime), w_ready);
                                }
 
                                if((!actor.arc_beam) || wasfreed(actor.arc_beam))
@@ -719,22 +725,17 @@ void Arc_Smoke()
                                arc_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC.m_id), false, false, 3);
                                arc_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC.m_id), false, false, 4);
                        }
-                       ARC_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                }
                METHOD(Arc, wr_checkammo1, bool(entity thiswep))
                {
                        SELFPARAM();
-                       return ((!WEP_CVAR(arc, beam_ammo)) || (self.WEP_AMMO(ARC) > 0));
+                       return ((!WEP_CVAR(arc, beam_ammo)) || (self.(thiswep.ammo_field) > 0));
                }
                METHOD(Arc, wr_checkammo2, bool(entity thiswep))
                {
                        SELFPARAM();
                        return WEP_CVAR(arc, overheat_max) > 0 &&
-                               ((!WEP_CVAR(arc, burst_ammo)) || (self.WEP_AMMO(ARC) > 0));
-               }
-               METHOD(Arc, wr_config, void(entity thiswep))
-               {
-                       ARC_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
+                               ((!WEP_CVAR(arc, burst_ammo)) || (self.(thiswep.ammo_field) > 0));
                }
                METHOD(Arc, wr_killmessage, int(entity thiswep))
                {
@@ -749,7 +750,7 @@ void Arc_Smoke()
                }
                METHOD(Arc, wr_pickup, void(entity thiswep))
                {
-                       if ( !client_hasweapon(self, WEP_ARC.m_id, false, false) &&
+                       if ( !client_hasweapon(self, thiswep, false, false) &&
                                weapon_dropevent_item.arc_overheat > time )
                        {
                                self.arc_overheat = weapon_dropevent_item.arc_overheat;
@@ -857,7 +858,7 @@ void Draw_ArcBeam(entity this)
 
        if(!self.beam_usevieworigin)
        {
-               InterpolateOrigin_Do();
+               InterpolateOrigin_Do(self);
        }
 
        // origin = beam starting origin
@@ -1208,7 +1209,7 @@ NET_HANDLE(ENT_CLIENT_ARC_BEAM, bool isnew)
                // self.iflags = IFLAG_ORIGIN | IFLAG_ANGLES | IFLAG_V_ANGLE; // why doesn't this work?
                self.iflags = IFLAG_ORIGIN;
 
-               InterpolateOrigin_Undo();
+               InterpolateOrigin_Undo(self);
        }
 
        if(sf & ARC_SF_START) // starting location
@@ -1227,7 +1228,7 @@ NET_HANDLE(ENT_CLIENT_ARC_BEAM, bool isnew)
                else
                {
                        // use player origin so that third person display still works
-                       self.origin = entcs_receiver[player_localnum].origin + ('0 0 1' * getstati(STAT_VIEWHEIGHT));
+                       self.origin = entcs_receiver(player_localnum).origin + ('0 0 1' * STAT(VIEWHEIGHT));
                }
        }
 
@@ -1492,7 +1493,7 @@ NET_HANDLE(ENT_CLIENT_ARC_BEAM, bool isnew)
 
        if(!self.beam_usevieworigin)
        {
-               InterpolateOrigin_Note();
+               InterpolateOrigin_Note(this);
        }
        return true;
 }