]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/blaster.qc
Merge branch 'master' into terencehill/spectatee_status_update
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / blaster.qc
index b40ffc921ec3a24db9cde3ab6beffafa73af32a2..2f24e9e254bcb495b4c53782f4434771ed1269b8 100644 (file)
@@ -1,12 +1,13 @@
+#include "blaster.qh"
 #ifndef IMPLEMENTATION
 CLASS(Blaster, Weapon)
-/* ammotype  */ //ATTRIB(Blaster, ammo_field, .int, ammo_none)
-/* impulse   */ ATTRIB(Blaster, impulse, int, 1)
+/* ammotype  */ //ATTRIB(Blaster, ammo_field, .int, ammo_none);
+/* impulse   */ ATTRIB(Blaster, impulse, int, 1);
 /* flags     */ ATTRIB(Blaster, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
 /* rating    */ ATTRIB(Blaster, bot_pickupbasevalue, float, 0);
 /* color     */ ATTRIB(Blaster, wpcolor, vector, '1 0.5 0.5');
 /* modelname */ ATTRIB(Blaster, mdl, string, "laser");
-#ifndef MENUQC
+#ifdef GAMEQC
 /* model     */ ATTRIB(Blaster, m_model, Model, MDL_BLASTER_ITEM);
 #endif
 /* crosshair */ ATTRIB(Blaster, w_crosshair, string, "gfx/crosshairlaser");
@@ -75,7 +76,7 @@ void W_Blaster_Touch(entity this, entity toucher)
                toucher
        );
 
-       remove(this);
+       delete(this);
 }
 
 void W_Blaster_Think(entity this)
@@ -88,6 +89,7 @@ void W_Blaster_Think(entity this)
 
 void W_Blaster_Attack(
        entity actor,
+       .entity weaponentity,
        float atk_deathtype,
        float atk_shotangle,
        float atk_damage,
@@ -101,7 +103,7 @@ void W_Blaster_Attack(
 {
        vector s_forward = v_forward * cos(atk_shotangle * DEG2RAD) + v_up * sin(atk_shotangle * DEG2RAD);
 
-       W_SetupShot_Dir(actor, s_forward, false, 3, SND_LASERGUN_FIRE, CH_WEAPON_B, atk_damage);
+       W_SetupShot_Dir(actor, weaponentity, s_forward, false, 3, SND_LASERGUN_FIRE, CH_WEAPON_B, atk_damage);
        Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
 
        entity missile = new(blasterbolt);
@@ -172,6 +174,7 @@ METHOD(Blaster, wr_think, void(Blaster thiswep, entity actor, .entity weaponenti
         {
             W_Blaster_Attack(
                 actor,
+                weaponentity,
                 WEP_BLASTER.m_id,
                 WEP_CVAR_PRI(blaster, shotangle),
                 WEP_CVAR_PRI(blaster, damage),
@@ -203,6 +206,7 @@ METHOD(Blaster, wr_think, void(Blaster thiswep, entity actor, .entity weaponenti
                 {
                     W_Blaster_Attack(
                         actor,
+                        weaponentity,
                         WEP_BLASTER.m_id | HITTYPE_SECONDARY,
                         WEP_CVAR_SEC(blaster, shotangle),
                         WEP_CVAR_SEC(blaster, damage),