]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/blaster.qc
Merge branch 'master' into Mario/headshots
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / blaster.qc
index ec1f070e3e2be1f24167c3432b50ce4909870158..310ea19a1b53e9e0caee892f20736d27281f43d3 100644 (file)
@@ -8,15 +8,19 @@ void W_Blaster_Touch(entity this, entity toucher)
 
        this.event_damage = func_null;
 
-       RadiusDamage(
+       RadiusDamageForSource(
                this,
+               (this.origin + (this.mins + this.maxs) * 0.5),
+               this.velocity,
                this.realowner,
                this.blaster_damage,
                this.blaster_edgedamage,
                this.blaster_radius,
                NULL,
                NULL,
+               false,
                this.blaster_force,
+               this.blaster_force_zscale,
                this.projectiledeathtype,
                this.weaponentity_fld,
                toucher
@@ -42,6 +46,7 @@ void W_Blaster_Attack(
        float atk_edgedamage,
        float atk_radius,
        float atk_force,
+       float atk_force_zscale,
        float atk_speed,
        float atk_spread,
        float atk_delay,
@@ -62,6 +67,7 @@ void W_Blaster_Attack(
        missile.blaster_edgedamage = atk_edgedamage;
        missile.blaster_radius = atk_radius;
        missile.blaster_force = atk_force;
+       missile.blaster_force_zscale = atk_force_zscale;
        missile.blaster_lifetime = atk_lifetime;
 
        setorigin(missile, w_shotorg);
@@ -129,6 +135,7 @@ METHOD(Blaster, wr_think, void(Blaster thiswep, entity actor, .entity weaponenti
                 WEP_CVAR_PRI(blaster, edgedamage),
                 WEP_CVAR_PRI(blaster, radius),
                 WEP_CVAR_PRI(blaster, force),
+                WEP_CVAR_PRI(blaster, force_zscale),
                 WEP_CVAR_PRI(blaster, speed),
                 WEP_CVAR_PRI(blaster, spread),
                 WEP_CVAR_PRI(blaster, delay),
@@ -161,6 +168,7 @@ METHOD(Blaster, wr_think, void(Blaster thiswep, entity actor, .entity weaponenti
                         WEP_CVAR_SEC(blaster, edgedamage),
                         WEP_CVAR_SEC(blaster, radius),
                         WEP_CVAR_SEC(blaster, force),
+                        WEP_CVAR_SEC(blaster, force_zscale),
                         WEP_CVAR_SEC(blaster, speed),
                         WEP_CVAR_SEC(blaster, spread),
                         WEP_CVAR_SEC(blaster, delay),
@@ -195,6 +203,17 @@ METHOD(Blaster, wr_killmessage, Notification(entity thiswep))
     return WEAPON_BLASTER_MURDER;
 }
 
+METHOD(OffhandBlaster, offhand_think, void(OffhandBlaster this, entity actor, bool key_pressed))
+{
+       if (!key_pressed || (time < actor.jump_interval))
+       {
+               return;
+       }
+       actor.jump_interval = time + WEP_CVAR_SEC(blaster, refire) * W_WeaponRateFactor(actor);
+       .entity weaponentity = weaponentities[1];
+       BLASTER_SECONDARY_ATTACK(blaster, actor, weaponentity);
+}
+
 #endif
 #ifdef CSQC