]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/crylink.qc
Merge branch 'master' into Mario/intrusive_2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / crylink.qc
index 8865dbd02f1c253f87c902dfec48922aa4611370..58214bf390feed3d2f41e1ec5ec24c847b02c10f 100644 (file)
@@ -1,3 +1,4 @@
+#include "crylink.qh"
 #ifndef IMPLEMENTATION
 CLASS(Crylink, Weapon)
 /* ammotype  */ ATTRIB(Crylink, ammo_field, .int, ammo_cells);
@@ -6,7 +7,7 @@ CLASS(Crylink, Weapon)
 /* rating    */ ATTRIB(Crylink, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
 /* color     */ ATTRIB(Crylink, wpcolor, vector, '1 0.5 1');
 /* modelname */ ATTRIB(Crylink, mdl, string, "crylink");
-#ifndef MENUQC
+#ifdef GAMEQC
 /* model     */ ATTRIB(Crylink, m_model, Model, MDL_CRYLINK_ITEM);
 #endif
 /* crosshair */ ATTRIB(Crylink, w_crosshair, string, "gfx/crosshaircrylink");
@@ -440,6 +441,7 @@ void W_Crylink_Attack(Weapon thiswep, entity actor, .entity weaponentity)
 
                proj.flags = FL_PROJECTILE;
                IL_PUSH(g_projectiles, proj);
+               IL_PUSH(g_bot_dodge, proj);
                proj.missile_flags = MIF_SPLASH;
 
                CSQCProjectile(proj, true, (proj.cnt ? PROJECTILE_CRYLINK_BOUNCING : PROJECTILE_CRYLINK), true);
@@ -556,6 +558,7 @@ void W_Crylink_Attack2(Weapon thiswep, entity actor, .entity weaponentity)
 
                proj.flags = FL_PROJECTILE;
                IL_PUSH(g_projectiles, proj);
+               IL_PUSH(g_bot_dodge, proj);
         proj.missile_flags = MIF_SPLASH;
 
                CSQCProjectile(proj, true, (proj.cnt ? PROJECTILE_CRYLINK_BOUNCING : PROJECTILE_CRYLINK), true);