]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/devastator.qc
Weapons: pass weaponentity field instead of slot
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / devastator.qc
index aba1198755ba85f6723e74241e642ec12d03bc25..1454a501298fa316b4983027be15add3fe801a84 100644 (file)
@@ -13,7 +13,7 @@ CLASS(Devastator, Weapon)
 /* crosshair */ ATTRIB(Devastator, w_crosshair_size, float, 0.7);
 /* wepimg    */ ATTRIB(Devastator, model2, string, "weaponrocketlauncher");
 /* refname   */ ATTRIB(Devastator, netname, string, "devastator");
-/* wepname   */ ATTRIB(Devastator, message, string, _("Devastator"));
+/* wepname   */ ATTRIB(Devastator, m_name, string, _("Devastator"));
 ENDCLASS(Devastator)
 REGISTER_WEAPON(DEVASTATOR, NEW(Devastator));
 
@@ -64,7 +64,7 @@ DEVASTATOR_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 #endif
 #ifdef IMPLEMENTATION
 #ifdef SVQC
-spawnfunc(weapon_devastator) { weapon_defaultspawnfunc(WEP_DEVASTATOR.m_id); }
+spawnfunc(weapon_devastator) { weapon_defaultspawnfunc(this, WEP_DEVASTATOR); }
 spawnfunc(weapon_rocketlauncher) { spawnfunc_weapon_devastator(this); }
 
 .entity lastrocket;
@@ -119,7 +119,7 @@ void W_Devastator_Explode(void)
        remove(self);
 }
 
-void W_Devastator_DoRemoteExplode(int slot)
+void W_Devastator_DoRemoteExplode(.entity weaponentity)
 {SELFPARAM();
        W_Devastator_Unregister();
 
@@ -191,6 +191,7 @@ void W_Devastator_DoRemoteExplode(int slot)
                if(!(self.realowner.items & IT_UNLIMITED_WEAPON_AMMO))
                {
                        self.realowner.cnt = WEP_DEVASTATOR.m_id;
+                       int slot = weaponslot(weaponentity);
                        ATTACK_FINISHED(self.realowner, slot) = time;
                        self.realowner.switchweapon = w_getbestweapon(self.realowner);
                }
@@ -198,7 +199,7 @@ void W_Devastator_DoRemoteExplode(int slot)
        remove(self);
 }
 
-void W_Devastator_RemoteExplode(int slot)
+void W_Devastator_RemoteExplode(.entity weaponentity)
 {SELFPARAM();
        if(self.realowner.deadflag == DEAD_NO)
        if(self.realowner.lastrocket)
@@ -208,7 +209,7 @@ void W_Devastator_RemoteExplode(int slot)
                        : (vlen(NearestPointOnBox(self.realowner, self.origin) - self.origin) > WEP_CVAR(devastator, remote_radius)) // safety device
                )
                {
-                       W_Devastator_DoRemoteExplode(slot);
+                       W_Devastator_DoRemoteExplode(weaponentity);
                }
        }
 }
@@ -305,9 +306,9 @@ void W_Devastator_Think(void)
                        }
                }
 
-               int slot = 0; // TODO: unhardcode
+               .entity weaponentity = weaponentities[0]; // TODO: unhardcode
                if(self.rl_detonate_later)
-                       W_Devastator_RemoteExplode(slot);
+                       W_Devastator_RemoteExplode(weaponentity);
        }
 
        if(self.csqcprojectile_clientanimate == 0)
@@ -522,7 +523,7 @@ void W_Devastator_Attack(Weapon thiswep)
                        }
                }
                #endif
-               METHOD(Devastator, wr_think, void(entity thiswep, entity actor, int slot, int fire))
+               METHOD(Devastator, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
                {
                        if(WEP_CVAR(devastator, reload_ammo) && actor.clip_load < WEP_CVAR(devastator, ammo)) { // forced reload
                                Weapon w = get_weaponinfo(actor.weapon);
@@ -531,10 +532,10 @@ void W_Devastator_Attack(Weapon thiswep)
                                if(fire & 1)
                                {
                                        if(actor.rl_release || WEP_CVAR(devastator, guidestop))
-                                       if(weapon_prepareattack(thiswep, actor, slot, false, WEP_CVAR(devastator, refire)))
+                                       if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR(devastator, refire)))
                                        {
                                                W_Devastator_Attack(thiswep);
-                                               weapon_thinkf(actor, slot, WFRAME_FIRE1, WEP_CVAR(devastator, animtime), w_ready);
+                                               weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR(devastator, animtime), w_ready);
                                                actor.rl_release = 0;
                                        }
                                }
@@ -639,7 +640,7 @@ void W_Devastator_Attack(Weapon thiswep)
                {
                        vector org2;
                        org2 = w_org + w_backoff * 12;
-                       pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), org2, '0 0 0', 1);
+                       pointparticles(EFFECT_ROCKET_EXPLODE, org2, '0 0 0', 1);
                        if(!w_issilent)
                                sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTN_NORM);
                }