#ifndef IMPLEMENTATION
-REGISTER_WEAPON(
-/* WEP_##id */ DEVASTATOR,
-/* function */ W_Devastator,
-/* ammotype */ ammo_rockets,
-/* impulse */ 9,
-/* flags */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
-/* rating */ BOT_PICKUP_RATING_HIGH,
-/* color */ '1 1 0',
-/* modelname */ "rl",
-/* simplemdl */ "foobar",
-/* crosshair */ "gfx/crosshairrocketlauncher 0.7",
-/* wepimg */ "weaponrocketlauncher",
-/* refname */ "devastator",
-/* wepname */ _("Devastator")
-);
+CLASS(Devastator, Weapon)
+/* ammotype */ ATTRIB(Devastator, ammo_field, .int, ammo_rockets)
+/* impulse */ ATTRIB(Devastator, impulse, int, 9)
+/* flags */ ATTRIB(Devastator, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
+/* rating */ ATTRIB(Devastator, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH);
+/* color */ ATTRIB(Devastator, wpcolor, vector, '1 1 0');
+/* modelname */ ATTRIB(Devastator, mdl, string, "rl");
+#ifndef MENUQC
+/* model */ ATTRIB(Devastator, m_model, Model, MDL_DEVASTATOR_ITEM);
+#endif
+/* crosshair */ ATTRIB(Devastator, w_crosshair, string, "gfx/crosshairrocketlauncher");
+/* crosshair */ ATTRIB(Devastator, w_crosshair_size, float, 0.7);
+/* wepimg */ ATTRIB(Devastator, model2, string, "weaponrocketlauncher");
+/* refname */ ATTRIB(Devastator, netname, string, "devastator");
+/* wepname */ ATTRIB(Devastator, m_name, string, _("Devastator"));
+ENDCLASS(Devastator)
+REGISTER_WEAPON(DEVASTATOR, NEW(Devastator));
#define DEVASTATOR_SETTINGS(w_cvar,w_prop) DEVASTATOR_SETTINGS_LIST(w_cvar, w_prop, DEVASTATOR, devastator)
#define DEVASTATOR_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
#endif
#ifdef IMPLEMENTATION
#ifdef SVQC
-void spawnfunc_weapon_devastator(void) { weapon_defaultspawnfunc(WEP_DEVASTATOR.m_id); }
-void spawnfunc_weapon_rocketlauncher(void) { spawnfunc_weapon_devastator(); }
+spawnfunc(weapon_devastator) { weapon_defaultspawnfunc(this, WEP_DEVASTATOR); }
+spawnfunc(weapon_rocketlauncher) { spawnfunc_weapon_devastator(this); }
+
+.entity lastrocket;
void W_Devastator_Unregister(void)
{SELFPARAM();
if(!(self.realowner.items & IT_UNLIMITED_WEAPON_AMMO))
{
self.realowner.cnt = WEP_DEVASTATOR.m_id;
- ATTACK_FINISHED(self.realowner) = time;
+ int slot = 0; // TODO: unhardcode
+ ATTACK_FINISHED(self.realowner, slot) = time;
self.realowner.switchweapon = w_getbestweapon(self.realowner);
}
}
remove(self);
}
-void W_Devastator_DoRemoteExplode(void)
+void W_Devastator_DoRemoteExplode(int slot)
{SELFPARAM();
W_Devastator_Unregister();
if(!(self.realowner.items & IT_UNLIMITED_WEAPON_AMMO))
{
self.realowner.cnt = WEP_DEVASTATOR.m_id;
- ATTACK_FINISHED(self.realowner) = time;
+ ATTACK_FINISHED(self.realowner, slot) = time;
self.realowner.switchweapon = w_getbestweapon(self.realowner);
}
}
remove(self);
}
-void W_Devastator_RemoteExplode(void)
+void W_Devastator_RemoteExplode(int slot)
{SELFPARAM();
if(self.realowner.deadflag == DEAD_NO)
if(self.realowner.lastrocket)
: (vlen(NearestPointOnBox(self.realowner, self.origin) - self.origin) > WEP_CVAR(devastator, remote_radius)) // safety device
)
{
- W_Devastator_DoRemoteExplode();
+ W_Devastator_DoRemoteExplode(slot);
}
}
}
}
}
+ int slot = 0; // TODO: unhardcode
if(self.rl_detonate_later)
- W_Devastator_RemoteExplode();
+ W_Devastator_RemoteExplode(slot);
}
if(self.csqcprojectile_clientanimate == 0)
W_PrepareExplosionByDamage(attacker, W_Devastator_Explode);
}
-void W_Devastator_Attack(void)
+void W_Devastator_Attack(Weapon thiswep)
{SELFPARAM();
entity missile;
entity flash;
- W_DecreaseAmmo(WEP_CVAR(devastator, ammo));
+ W_DecreaseAmmo(thiswep, self, WEP_CVAR(devastator, ammo));
W_SetupShot_ProjectileSize(self, '-3 -3 -3', '3 3 3', false, 5, SND(ROCKET_FIRE), CH_WEAPON_A, WEP_CVAR(devastator, damage));
Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
setmodel(flash, MDL_DEVASTATOR_MUZZLEFLASH); // precision set below
SUB_SetFade(flash, time, 0.1);
flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
- W_AttachToShotorg(flash, '5 0 0');
+ W_AttachToShotorg(self, flash, '5 0 0');
// common properties
MUTATOR_CALLHOOK(EditProjectile, self, missile);
}
-bool W_Devastator(int req)
-{SELFPARAM();
- entity rock;
- float rockfound;
- float ammo_amount;
- switch(req)
- {
#if 0
- case WR_AIM:
+ METHOD(Devastator, wr_aim, void(entity thiswep))
{
// aim and decide to fire if appropriate
self.BUTTON_ATCK = bot_aim(WEP_CVAR(devastator, speed), 0, WEP_CVAR(devastator, lifetime), false);
if(self.BUTTON_ATCK2) self.BUTTON_ATCK = false;
}
-
- return true;
}
#else
- case WR_AIM:
+ METHOD(Devastator, wr_aim, void(entity thiswep))
{
// aim and decide to fire if appropriate
self.BUTTON_ATCK = bot_aim(WEP_CVAR(devastator, speed), 0, WEP_CVAR(devastator, lifetime), false);
// dprint(ftos(desirabledamage),"\n");
if(self.BUTTON_ATCK2 == true) self.BUTTON_ATCK = false;
}
-
- return true;
}
#endif
- case WR_THINK:
+ METHOD(Devastator, wr_think, void(entity thiswep, entity actor, int slot, int fire))
{
- if(WEP_CVAR(devastator, reload_ammo) && self.clip_load < WEP_CVAR(devastator, ammo)) // forced reload
- WEP_ACTION(self.weapon, WR_RELOAD);
- else
- {
- if(self.BUTTON_ATCK)
+ if(WEP_CVAR(devastator, reload_ammo) && actor.clip_load < WEP_CVAR(devastator, ammo)) { // forced reload
+ Weapon w = get_weaponinfo(actor.weapon);
+ w.wr_reload(w);
+ } else {
+ if(fire & 1)
{
- if(self.rl_release || WEP_CVAR(devastator, guidestop))
- if(weapon_prepareattack(0, WEP_CVAR(devastator, refire)))
+ if(actor.rl_release || WEP_CVAR(devastator, guidestop))
+ if(weapon_prepareattack(thiswep, actor, slot, false, WEP_CVAR(devastator, refire)))
{
- W_Devastator_Attack();
- weapon_thinkf(WFRAME_FIRE1, WEP_CVAR(devastator, animtime), w_ready);
- self.rl_release = 0;
+ W_Devastator_Attack(thiswep);
+ weapon_thinkf(actor, slot, WFRAME_FIRE1, WEP_CVAR(devastator, animtime), w_ready);
+ actor.rl_release = 0;
}
}
else
- self.rl_release = 1;
+ actor.rl_release = 1;
- if(self.BUTTON_ATCK2)
- if(self.switchweapon == WEP_DEVASTATOR.m_id)
+ if(fire & 2)
+ if(actor.switchweapon == WEP_DEVASTATOR.m_id)
{
- rockfound = 0;
- for(rock = world; (rock = find(rock, classname, "rocket")); ) if(rock.realowner == self)
+ entity rock;
+ bool rockfound = false;
+ for(rock = world; (rock = find(rock, classname, "rocket")); ) if(rock.realowner == actor)
{
if(!rock.rl_detonate_later)
{
rock.rl_detonate_later = true;
- rockfound = 1;
+ rockfound = true;
}
}
if(rockfound)
- sound(self, CH_WEAPON_B, SND_ROCKET_DET, VOL_BASE, ATTN_NORM);
+ sound(actor, CH_WEAPON_B, SND_ROCKET_DET, VOL_BASE, ATTN_NORM);
}
}
-
- return true;
}
- case WR_INIT:
+ METHOD(Devastator, wr_init, void(entity thiswep))
{
DEVASTATOR_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
- return true;
}
- case WR_SETUP:
+ METHOD(Devastator, wr_setup, void(entity thiswep))
{
self.rl_release = 1;
- return true;
}
- case WR_CHECKAMMO1:
+ METHOD(Devastator, wr_checkammo1, bool(entity thiswep))
{
#if 0
// don't switch while guiding a missile
- if(ATTACK_FINISHED(self) <= time || self.weapon != WEP_DEVASTATOR.m_id)
+ if(ATTACK_FINISHED(self, slot) <= time || self.weapon != WEP_DEVASTATOR.m_id)
{
ammo_amount = false;
if(WEP_CVAR(devastator, reload_ammo))
return ammo_amount;
}
#else
- ammo_amount = self.WEP_AMMO(DEVASTATOR) >= WEP_CVAR(devastator, ammo);
+ float ammo_amount = self.WEP_AMMO(DEVASTATOR) >= WEP_CVAR(devastator, ammo);
ammo_amount += self.(weapon_load[WEP_DEVASTATOR.m_id]) >= WEP_CVAR(devastator, ammo);
return ammo_amount;
#endif
}
- case WR_CHECKAMMO2:
+ METHOD(Devastator, wr_checkammo2, bool(entity thiswep))
{
return false;
}
- case WR_CONFIG:
+ METHOD(Devastator, wr_config, void(entity thiswep))
{
DEVASTATOR_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
- return true;
}
- case WR_RESETPLAYER:
+ METHOD(Devastator, wr_resetplayer, void(entity thiswep))
{
+ self.lastrocket = NULL; // stop rocket guiding, no revenge from the grave!
self.rl_release = 0;
- return true;
}
- case WR_RELOAD:
+ METHOD(Devastator, wr_reload, void(entity thiswep))
{
- W_Reload(WEP_CVAR(devastator, ammo), SND(RELOAD));
- return true;
+ W_Reload(self, WEP_CVAR(devastator, ammo), SND(RELOAD));
}
- case WR_SUICIDEMESSAGE:
+ METHOD(Devastator, wr_suicidemessage, int(entity thiswep))
{
return WEAPON_DEVASTATOR_SUICIDE;
}
- case WR_KILLMESSAGE:
+ METHOD(Devastator, wr_killmessage, int(entity thiswep))
{
if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH))
return WEAPON_DEVASTATOR_MURDER_SPLASH;
else
return WEAPON_DEVASTATOR_MURDER_DIRECT;
}
- }
- return false;
-}
+
#endif
#ifdef CSQC
-bool W_Devastator(int req)
-{SELFPARAM();
- switch(req)
- {
- case WR_IMPACTEFFECT:
+
+ METHOD(Devastator, wr_impacteffect, void(entity thiswep))
{
vector org2;
org2 = w_org + w_backoff * 12;
pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), org2, '0 0 0', 1);
if(!w_issilent)
sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTN_NORM);
-
- return true;
- }
- case WR_INIT:
- {
- return true;
}
- case WR_ZOOMRETICLE:
- {
- // no weapon specific image for this weapon
- return false;
- }
- }
- return false;
-}
+
#endif
#endif