2,
SND_ELECTRO_FIRE,
CH_WEAPON_A,
- WEP_CVAR_PRI(electro, damage)
+ WEP_CVAR_PRI(electro, damage),
+ WEP_ELECTRO.m_id
);
Send_Effect(EFFECT_ELECTRO_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
2,
SND_ELECTRO_FIRE2,
CH_WEAPON_A,
- WEP_CVAR_SEC(electro, damage)
+ WEP_CVAR_SEC(electro, damage),
+ WEP_ELECTRO.m_id | HITTYPE_SECONDARY
);
w_shotdir = v_forward; // no TrueAim for grenades please