newproj.owner = this.owner;
newproj.realowner = this.realowner;
+ PROJECTILE_MAKETRIGGER(newproj);
setorigin(newproj, this.origin);
setmodel(newproj, MDL_PROJECTILE_ELECTRO);
setsize(newproj, this.mins, this.maxs);
METHOD(Electro, wr_impacteffect, void(entity thiswep, entity actor))
{
- vector org2;
- org2 = w_org + w_backoff * 6;
+ vector org2 = w_org + w_backoff * 2;
if(w_deathtype & HITTYPE_SECONDARY)
{
pointparticles(EFFECT_ELECTRO_BALLEXPLODE, org2, '0 0 0', 1);