]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/electro.qc
Merge branch 'master' into TimePath/unified_weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / electro.qc
index 5a23f8849c2aad63a8ddcde333a4e2845fd9d24c..8b643e57c0c6517df230eb70b9891b44bceef2fd 100644 (file)
@@ -69,7 +69,7 @@ void W_Electro_ExplodeCombo(void);
 #endif
 #ifdef IMPLEMENTATION
 #ifdef SVQC
-void spawnfunc_weapon_electro(void) { weapon_defaultspawnfunc(WEP_ELECTRO.m_id); }
+spawnfunc(weapon_electro) { weapon_defaultspawnfunc(WEP_ELECTRO.m_id); }
 
 void W_Electro_TriggerCombo(vector org, float rad, entity own)
 {
@@ -245,11 +245,11 @@ void W_Electro_Bolt_Think(void)
        else { self.nextthink = self.ltime; }
 }
 
-void W_Electro_Attack_Bolt(void)
+void W_Electro_Attack_Bolt(Weapon thiswep)
 {SELFPARAM();
        entity proj;
 
-       W_DecreaseAmmo(WEP_CVAR_PRI(electro, ammo));
+       W_DecreaseAmmo(thiswep, self, WEP_CVAR_PRI(electro, ammo));
 
        W_SetupShot_ProjectileSize(
                self,
@@ -345,9 +345,9 @@ void W_Electro_Orb_Damage(entity inflictor, entity attacker, float damage, int d
        }
 }
 
-void W_Electro_Attack_Orb(void)
+void W_Electro_Attack_Orb(Weapon thiswep)
 {SELFPARAM();
-       W_DecreaseAmmo(WEP_CVAR_SEC(electro, ammo));
+       W_DecreaseAmmo(thiswep, self, WEP_CVAR_SEC(electro, ammo));
 
        W_SetupShot_ProjectileSize(
                self,
@@ -406,24 +406,24 @@ void W_Electro_Attack_Orb(void)
        MUTATOR_CALLHOOK(EditProjectile, self, proj);
 }
 
-void W_Electro_CheckAttack(void)
+void W_Electro_CheckAttack(Weapon thiswep, entity actor, bool fire1, bool fire2)
 {SELFPARAM();
        if(self.electro_count > 1)
        if(self.BUTTON_ATCK2)
-       if(weapon_prepareattack(1, -1))
+       if(weapon_prepareattack(actor, true, -1))
        {
-               W_Electro_Attack_Orb();
+               W_Electro_Attack_Orb(WEP_ELECTRO);
                self.electro_count -= 1;
-               weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(electro, animtime), W_Electro_CheckAttack);
+               weapon_thinkf(actor, WFRAME_FIRE2, WEP_CVAR_SEC(electro, animtime), W_Electro_CheckAttack);
                return;
        }
        // WEAPONTODO: when the player releases the button, cut down the length of refire2?
-       w_ready();
+       w_ready(thiswep, actor, fire1, fire2);
 }
 
 .float bot_secondary_electromooth;
 
-               METHOD(Electro, wr_aim, bool(entity thiswep))
+               METHOD(Electro, wr_aim, void(entity thiswep))
                {
                        self.BUTTON_ATCK = self.BUTTON_ATCK2 = false;
                        if(vlen(self.origin-self.enemy.origin) > 1000) { self.bot_secondary_electromooth = 0; }
@@ -450,54 +450,48 @@ void W_Electro_CheckAttack(void)
                                        if(random() < 0.03) self.bot_secondary_electromooth = 0;
                                }
                        }
-
-                       return true;
                }
-               METHOD(Electro, wr_think, bool(entity thiswep, bool fire1, bool fire2))
+               METHOD(Electro, wr_think, void(entity thiswep, entity actor, bool fire1, bool fire2))
                {
                        if(autocvar_g_balance_electro_reload_ammo) // forced reload // WEAPONTODO
                        {
                                float ammo_amount = 0;
-                               if(self.clip_load >= WEP_CVAR_PRI(electro, ammo))
+                               if(actor.clip_load >= WEP_CVAR_PRI(electro, ammo))
                                        ammo_amount = 1;
-                               if(self.clip_load >= WEP_CVAR_SEC(electro, ammo))
+                               if(actor.clip_load >= WEP_CVAR_SEC(electro, ammo))
                                        ammo_amount += 1;
 
                                if(!ammo_amount)
                                {
-                                       _WEP_ACTION(self.weapon, WR_RELOAD);
-                                       return false;
+                                       Weapon w = get_weaponinfo(actor.weapon);
+                                       w.wr_reload(w);
+                                       return;
                                }
-
-                               return true;
                        }
 
                        if(fire1)
                        {
-                               if(weapon_prepareattack(0, WEP_CVAR_PRI(electro, refire)))
+                               if(weapon_prepareattack(actor, false, WEP_CVAR_PRI(electro, refire)))
                                {
-                                               W_Electro_Attack_Bolt();
-                                               weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
+                                               W_Electro_Attack_Bolt(thiswep);
+                                               weapon_thinkf(actor, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
                                }
                        }
                        else if(fire2)
                        {
-                               if(time >= self.electro_secondarytime)
-                               if(weapon_prepareattack(1, WEP_CVAR_SEC(electro, refire)))
+                               if(time >= actor.electro_secondarytime)
+                               if(weapon_prepareattack(actor, true, WEP_CVAR_SEC(electro, refire)))
                                {
-                                       W_Electro_Attack_Orb();
-                                       self.electro_count = WEP_CVAR_SEC(electro, count);
-                                       weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(electro, animtime), W_Electro_CheckAttack);
-                                       self.electro_secondarytime = time + WEP_CVAR_SEC(electro, refire2) * W_WeaponRateFactor();
+                                       W_Electro_Attack_Orb(thiswep);
+                                       actor.electro_count = WEP_CVAR_SEC(electro, count);
+                                       weapon_thinkf(actor, WFRAME_FIRE2, WEP_CVAR_SEC(electro, animtime), W_Electro_CheckAttack);
+                                       actor.electro_secondarytime = time + WEP_CVAR_SEC(electro, refire2) * W_WeaponRateFactor();
                                }
                        }
-
-                       return true;
                }
-               METHOD(Electro, wr_init, bool(entity thiswep))
+               METHOD(Electro, wr_init, void(entity thiswep))
                {
                        ELECTRO_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
-                       return true;
                }
                METHOD(Electro, wr_checkammo1, bool(entity thiswep))
                {
@@ -520,29 +514,26 @@ void W_Electro_CheckAttack(void)
                        }
                        return ammo_amount;
                }
-               METHOD(Electro, wr_config, bool(entity thiswep))
+               METHOD(Electro, wr_config, void(entity thiswep))
                {
                        ELECTRO_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
-                       return true;
                }
-               METHOD(Electro, wr_resetplayer, bool(entity thiswep))
+               METHOD(Electro, wr_resetplayer, void(entity thiswep))
                {
                        self.electro_secondarytime = time;
-                       return true;
                }
-               METHOD(Electro, wr_reload, bool(entity thiswep))
+               METHOD(Electro, wr_reload, void(entity thiswep))
                {
-                       W_Reload(min(WEP_CVAR_PRI(electro, ammo), WEP_CVAR_SEC(electro, ammo)), SND(RELOAD));
-                       return true;
+                       W_Reload(self, min(WEP_CVAR_PRI(electro, ammo), WEP_CVAR_SEC(electro, ammo)), SND(RELOAD));
                }
-               METHOD(Electro, wr_suicidemessage, bool(entity thiswep))
+               METHOD(Electro, wr_suicidemessage, int(entity thiswep))
                {
                        if(w_deathtype & HITTYPE_SECONDARY)
                                return WEAPON_ELECTRO_SUICIDE_ORBS;
                        else
                                return WEAPON_ELECTRO_SUICIDE_BOLT;
                }
-               METHOD(Electro, wr_killmessage, bool(entity thiswep))
+               METHOD(Electro, wr_killmessage, int(entity thiswep))
                {
                        if(w_deathtype & HITTYPE_SECONDARY)
                        {
@@ -560,7 +551,7 @@ void W_Electro_CheckAttack(void)
 #endif
 #ifdef CSQC
 
-               METHOD(Electro, wr_impacteffect, bool(entity thiswep))
+               METHOD(Electro, wr_impacteffect, void(entity thiswep))
                {
                        vector org2;
                        org2 = w_org + w_backoff * 6;
@@ -586,17 +577,6 @@ void W_Electro_CheckAttack(void)
                                                sound(self, CH_SHOTS, SND_ELECTRO_IMPACT, VOL_BASE, ATTEN_NORM);
                                }
                        }
-
-                       return true;
-               }
-               METHOD(Electro, wr_init, bool(entity thiswep))
-               {
-                       return true;
-               }
-               METHOD(Electro, wr_zoomreticle, bool(entity thiswep))
-               {
-                       // no weapon specific image for this weapon
-                       return false;
                }
 
 #endif