return true;
}
- METHOD(Fireball, wr_think, bool(entity thiswep))
+ METHOD(Fireball, wr_think, bool(entity thiswep, bool fire1, bool fire2))
{
- if(self.BUTTON_ATCK)
+ if(fire1)
{
if(time >= self.fireball_primarytime)
if(weapon_prepareattack(0, WEP_CVAR_PRI(fireball, refire)))
self.fireball_primarytime = time + WEP_CVAR_PRI(fireball, refire2) * W_WeaponRateFactor();
}
}
- else if(self.BUTTON_ATCK2)
+ else if(fire2)
{
if(weapon_prepareattack(1, WEP_CVAR_SEC(fireball, refire)))
{