// loadable hagar secondary attack, must always run each frame
if(time < game_starttime || time < actor.race_penalty || timeout_status == TIMEOUT_ACTIVE)
return;
- if (round_handler_IsActive() && !round_handler_IsRoundStarted())
+ if (weaponUseForbidden(actor))
return;
bool loaded = actor.(weaponentity).hagar_load >= WEP_CVAR_SEC(hagar, load_max);