]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/hagar.qc
Bot AI: improve bots aim by requiring they aim at the target (with some tolerance...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / hagar.qc
index bfda2124de9119b3c7d87804a25f895a88786510..82f75f3633e63e70dc68792a7611ce701f0f5c5d 100644 (file)
@@ -387,9 +387,9 @@ void W_Hagar_Attack_Auto(Weapon thiswep, entity actor, .entity weaponentity, int
 METHOD(Hagar, wr_aim, void(entity thiswep, entity actor, .entity weaponentity))
 {
     if(random()>0.15)
-        PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(actor, weaponentity, WEP_CVAR_PRI(hagar, speed), 0, WEP_CVAR_PRI(hagar, lifetime), false);
+        PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(actor, weaponentity, WEP_CVAR_PRI(hagar, speed), 0, WEP_CVAR_PRI(hagar, lifetime), false, true);
     else // not using secondary_speed since these are only 15% and should cause some ricochets without re-aiming
-        PHYS_INPUT_BUTTON_ATCK2(actor) = bot_aim(actor, weaponentity, WEP_CVAR_PRI(hagar, speed), 0, WEP_CVAR_PRI(hagar, lifetime), false);
+        PHYS_INPUT_BUTTON_ATCK2(actor) = bot_aim(actor, weaponentity, WEP_CVAR_PRI(hagar, speed), 0, WEP_CVAR_PRI(hagar, lifetime), false, true);
 }
 METHOD(Hagar, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
 {