CLASS(Hagar, Weapon)
/* spawnfunc */ ATTRIB(Hagar, m_canonical_spawnfunc, string, "weapon_hagar");
-/* ammotype */ ATTRIB(Hagar, ammo_type, int, RES_ROCKETS);
+/* ammotype */ ATTRIB(Hagar, ammo_type, Resource, RES_ROCKETS);
/* impulse */ ATTRIB(Hagar, impulse, int, 8);
/* flags */ ATTRIB(Hagar, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(Hagar, bot_pickupbasevalue, float, 6000);