#pragma once
+
+CLASS(Hagar, Weapon)
+/* ammotype */ ATTRIB(Hagar, ammo_field, .int, ammo_rockets);
+/* impulse */ ATTRIB(Hagar, impulse, int, 8);
+/* flags */ ATTRIB(Hagar, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
+/* rating */ ATTRIB(Hagar, bot_pickupbasevalue, float, 6000);
+/* color */ ATTRIB(Hagar, wpcolor, vector, '1 1 0.5');
+/* modelname */ ATTRIB(Hagar, mdl, string, "hagar");
+#ifdef GAMEQC
+/* model */ ATTRIB(Hagar, m_model, Model, MDL_HAGAR_ITEM);
+#endif
+/* crosshair */ ATTRIB(Hagar, w_crosshair, string, "gfx/crosshairhagar");
+/* crosshair */ ATTRIB(Hagar, w_crosshair_size, float, 0.8);
+/* wepimg */ ATTRIB(Hagar, model2, string, "weaponhagar");
+/* refname */ ATTRIB(Hagar, netname, string, "hagar");
+/* wepname */ ATTRIB(Hagar, m_name, string, _("Hagar"));
+
+#define X(BEGIN, P, END, class, prefix) \
+ BEGIN(class) \
+ P(class, prefix, ammo, float, BOTH) \
+ P(class, prefix, damageforcescale, float, BOTH) \
+ P(class, prefix, damage, float, BOTH) \
+ P(class, prefix, edgedamage, float, BOTH) \
+ P(class, prefix, force, float, BOTH) \
+ P(class, prefix, health, float, BOTH) \
+ P(class, prefix, lifetime, float, PRI) \
+ P(class, prefix, lifetime_min, float, SEC) \
+ P(class, prefix, lifetime_rand, float, SEC) \
+ P(class, prefix, load, float, SEC) \
+ P(class, prefix, load_abort, float, SEC) \
+ P(class, prefix, load_animtime, float, SEC) \
+ P(class, prefix, load_hold, float, SEC) \
+ P(class, prefix, load_linkexplode, float, SEC) \
+ P(class, prefix, load_max, float, SEC) \
+ P(class, prefix, load_releasedeath, float, SEC) \
+ P(class, prefix, load_speed, float, SEC) \
+ P(class, prefix, load_spread, float, SEC) \
+ P(class, prefix, load_spread_bias, float, SEC) \
+ P(class, prefix, radius, float, BOTH) \
+ P(class, prefix, refire, float, BOTH) \
+ P(class, prefix, reload_ammo, float, NONE) \
+ P(class, prefix, reload_time, float, NONE) \
+ P(class, prefix, secondary, float, NONE) \
+ P(class, prefix, speed, float, BOTH) \
+ P(class, prefix, spread, float, BOTH) \
+ P(class, prefix, switchdelay_drop, float, NONE) \
+ P(class, prefix, switchdelay_raise, float, NONE) \
+ P(class, prefix, weaponreplace, string,NONE) \
+ P(class, prefix, weaponstartoverride, float, NONE) \
+ P(class, prefix, weaponstart, float, NONE) \
+ P(class, prefix, weaponthrowable, float, NONE) \
+ END()
+ W_PROPS(X, Hagar, hagar)
+#undef X
+
+ENDCLASS(Hagar)
+REGISTER_WEAPON(HAGAR, hagar, NEW(Hagar));