_WEP_ACTION(self.weapon, WR_RELOAD);
else if(fire1)
{
- if(weapon_prepareattack(0, WEP_CVAR_PRI(hlac, refire)))
+ if(weapon_prepareattack(false, WEP_CVAR_PRI(hlac, refire)))
{
self.misc_bulletcounter = 0;
W_HLAC_Attack(thiswep);
else if(fire2 && WEP_CVAR(hlac, secondary))
{
- if(weapon_prepareattack(1, WEP_CVAR_SEC(hlac, refire)))
+ if(weapon_prepareattack(true, WEP_CVAR_SEC(hlac, refire)))
{
W_HLAC_Attack2_Frame(thiswep);
weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(hlac, animtime), w_ready);