CLASS(MachineGun, Weapon)
/* spawnfunc */ ATTRIB(MachineGun, m_canonical_spawnfunc, string, "weapon_machinegun");
-/* ammotype */ ATTRIB(MachineGun, ammo_type, int, RES_BULLETS);
+/* ammotype */ ATTRIB(MachineGun, ammo_type, Resource, RES_BULLETS);
/* impulse */ ATTRIB(MachineGun, impulse, int, 3);
/* flags */ ATTRIB(MachineGun, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS | WEP_FLAG_BLEED);
/* rating */ ATTRIB(MachineGun, bot_pickupbasevalue, float, 7000);
/* wepimg */ ATTRIB(MachineGun, model2, string, "weaponuzi");
/* refname */ ATTRIB(MachineGun, netname, string, "machinegun");
/* wepname */ ATTRIB(MachineGun, m_name, string, _("MachineGun"));
+/* legacy */ ATTRIB(MachineGun, m_deprecated_netname, string, "uzi");
#define X(BEGIN, P, END, class, prefix) \
BEGIN(class) \