newmine.takedamage = this.takedamage;
newmine.damageforcescale = this.damageforcescale;
- SetResource(newmine, RES_HEALTH, GetResource(this, RES_HEALTH));
+ SetResourceExplicit(newmine, RES_HEALTH, GetResource(this, RES_HEALTH));
newmine.event_damage = this.event_damage;
newmine.spawnshieldtime = this.spawnshieldtime;
newmine.damagedbycontents = true;
mine.takedamage = DAMAGE_YES;
mine.damageforcescale = WEP_CVAR(minelayer, damageforcescale);
- SetResource(mine, RES_HEALTH, WEP_CVAR(minelayer, health));
+ SetResourceExplicit(mine, RES_HEALTH, WEP_CVAR(minelayer, health));
mine.event_damage = W_MineLayer_Damage;
mine.damagedbycontents = true;
IL_PUSH(g_damagedbycontents, mine);