/* ammotype */ ATTRIB(MineLayer, ammo_field, .int, ammo_rockets);
/* impulse */ ATTRIB(MineLayer, impulse, int, 4);
/* flags */ ATTRIB(MineLayer, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
-/* rating */ ATTRIB(MineLayer, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH);
+/* rating */ ATTRIB(MineLayer, bot_pickupbasevalue, float, 7000);
/* color */ ATTRIB(MineLayer, wpcolor, vector, '0.75 1 0');
/* modelname */ ATTRIB(MineLayer, mdl, string, "minelayer");
#ifdef GAMEQC