#pragma once
CLASS(Mortar, Weapon)
+/* spawnfunc */ ATTRIB(Mortar, m_canonical_spawnfunc, string, "weapon_mortar");
/* ammotype */ ATTRIB(Mortar, ammo_type, int, RESOURCE_ROCKETS);
/* impulse */ ATTRIB(Mortar, impulse, int, 4);
/* flags */ ATTRIB(Mortar, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
ENDCLASS(Mortar)
REGISTER_WEAPON(MORTAR, mortar, NEW(Mortar));
+SPAWNFUNC_WEAPON(weapon_mortar, WEP_MORTAR)
+SPAWNFUNC_WEAPON(weapon_grenadelauncher, WEP_MORTAR)
#ifdef SVQC
.float gl_detonate_later;
.float gl_bouncecnt;
-spawnfunc(weapon_mortar);
#endif