setthink(gren, W_Porto_Think);
settouch(gren, W_Porto_Touch);
- if(actor.items & ITEM_Strength.m_itemid)
+ // TODO: handle as mutator effect
+ if(StatusEffects_active(STATUSEFFECT_Strength, actor))
W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed) * autocvar_g_balance_powerup_strength_force, 0);
else
W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed), 0);