/* crosshair */ ATTRIB(PortoLaunch, w_crosshair_size, float, 0.6);
/* wepimg */ ATTRIB(PortoLaunch, model2, string, "weaponporto");
/* refname */ ATTRIB(PortoLaunch, netname, string, "porto");
-/* wepname */ ATTRIB(PortoLaunch, message, string, _("Port-O-Launch"));
+/* wepname */ ATTRIB(PortoLaunch, m_name, string, _("Port-O-Launch"));
ENDCLASS(PortoLaunch)
REGISTER_WEAPON(PORTO, NEW(PortoLaunch));
#ifdef SVQC
#include "../../triggers/trigger/jumppads.qh"
-spawnfunc(weapon_porto) { weapon_defaultspawnfunc(WEP_PORTO.m_id); }
+spawnfunc(weapon_porto) { weapon_defaultspawnfunc(this, WEP_PORTO); }
REGISTER_MUTATOR(porto_ticker, true);
MUTATOR_HOOKFUNCTION(porto_ticker, SV_StartFrame) {