]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/porto.qc
Merge branch 'amade/small-fixes' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / porto.qc
index eaa56e50cd276d0311f6d58ba2327f94d32c9a23..e2ac5ee796b3d51a1520fd9170a1369effe08bb9 100644 (file)
@@ -134,7 +134,8 @@ void W_Porto_Touch(entity this, entity toucher)
        norm = trace_plane_normal;
        if(trace_ent.iscreature)
        {
-               traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * STAT(PL_MIN, NULL).z, MOVE_WORLDONLY, this);
+               // TODO: why not use entity size?
+               traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN_CONST.z, MOVE_WORLDONLY, this);
                if(trace_fraction >= 1)
                        return;
                if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
@@ -150,7 +151,7 @@ void W_Porto_Touch(entity this, entity toucher)
        }
        else if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) || (trace_dphitcontents & DPCONTENTS_PLAYERCLIP))
        {
-               spamsound(this, CH_SHOTS, SND(PORTO_BOUNCE), VOL_BASE, ATTEN_NORM);
+               spamsound(this, CH_SHOTS, SND_PORTO_BOUNCE, VOL_BASE, ATTEN_NORM);
                // just reflect
                this.right_vector = this.right_vector - 2 * trace_plane_normal * (this.right_vector * trace_plane_normal);
                this.angles = vectoangles(this.velocity - 2 * trace_plane_normal * (this.velocity * trace_plane_normal));
@@ -330,27 +331,21 @@ METHOD(PortoLaunch, wr_think, void(entity thiswep, entity actor, .entity weapone
     }
     else
     {
-        if(actor.porto_v_angle_held)
+        if(actor.(weaponentity).porto_v_angle_held)
         {
             if(!(fire & 2))
-            {
-                actor.porto_v_angle_held = 0;
-
-                ClientData_Touch(actor);
-            }
+                actor.(weaponentity).porto_v_angle_held = 0;
         }
         else
         {
             if(fire & 2)
             {
-                actor.porto_v_angle = actor.v_angle;
-                actor.porto_v_angle_held = 1;
-
-                ClientData_Touch(actor);
+                actor.(weaponentity).porto_v_angle = actor.v_angle;
+                actor.(weaponentity).porto_v_angle_held = 1;
             }
         }
-        if(actor.porto_v_angle_held)
-            makevectors(actor.porto_v_angle); // override the previously set angles
+        if(actor.(weaponentity).porto_v_angle_held)
+            makevectors(actor.(weaponentity).porto_v_angle); // override the previously set angles
 
         if(fire & 1)
         if(!actor.porto_current)