CLASS(PortoLaunch, Weapon)
/* spawnfunc */ ATTRIB(PortoLaunch, m_canonical_spawnfunc, string, "weapon_porto");
-/* ammotype */ ATTRIB(PortoLaunch, ammo_type, int, RESOURCE_NONE);
+/* ammotype */ ATTRIB(PortoLaunch, ammo_type, int, RES_NONE);
/* impulse */ ATTRIB(PortoLaunch, impulse, int, 0);
/* flags */ ATTRIB(PortoLaunch, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON | WEP_FLAG_NODUAL);
/* rating */ ATTRIB(PortoLaunch, bot_pickupbasevalue, float, 0);
.float porto_v_angle_held;
.vector right_vector;
.float porto_forbidden;
+
+void W_Porto_Fail(entity this, float failhard);
#endif