#pragma once
CLASS(PortoLaunch, Weapon)
-/* ammotype */ ATTRIB(PortoLaunch, ammo_field, .int, ammo_none);
+/* spawnfunc */ ATTRIB(PortoLaunch, m_canonical_spawnfunc, string, "weapon_porto");
+/* ammotype */ ATTRIB(PortoLaunch, ammo_type, int, RES_NONE);
/* impulse */ ATTRIB(PortoLaunch, impulse, int, 0);
/* flags */ ATTRIB(PortoLaunch, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON | WEP_FLAG_NODUAL);
/* rating */ ATTRIB(PortoLaunch, bot_pickupbasevalue, float, 0);
ENDCLASS(PortoLaunch)
REGISTER_WEAPON(PORTO, porto, NEW(PortoLaunch));
+SPAWNFUNC_WEAPON(weapon_porto, WEP_PORTO)
+
#ifdef SVQC
.entity porto_current;
.vector porto_v_angle; // holds "held" view angles
.float porto_v_angle_held;
.vector right_vector;
.float porto_forbidden;
+
+void W_Porto_Fail(entity this, float failhard);
#endif