]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/rifle.qh
Electro: remove leftover code from wr_resetplayer that now doesn't work as intended
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / rifle.qh
index 87bc4d7ec1d856424cde3776886176591166ef57..7a2348af740d78954bd6ae86e09af5f1ef1ae4a3 100644 (file)
@@ -2,14 +2,16 @@
 
 CLASS(Rifle, Weapon)
 /* spawnfunc */ ATTRIB(Rifle, m_canonical_spawnfunc, string, "weapon_rifle");
-/* ammotype  */ ATTRIB(Rifle, ammo_type, int, RESOURCE_BULLETS);
+/* ammotype  */ ATTRIB(Rifle, ammo_type, int, RES_BULLETS);
 /* impulse   */ ATTRIB(Rifle, impulse, int, 7);
-/* flags     */ ATTRIB(Rifle, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS | WEP_FLAG_NODUAL);
+/* flags     */ ATTRIB(Rifle, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS);
 /* rating    */ ATTRIB(Rifle, bot_pickupbasevalue, float, 7000);
 /* color     */ ATTRIB(Rifle, wpcolor, vector, '0.5 1 0');
 /* modelname */ ATTRIB(Rifle, mdl, string, "campingrifle");
 #ifdef GAMEQC
 /* model     */ ATTRIB(Rifle, m_model, Model, MDL_RIFLE_ITEM);
+/* flash mdl */ ATTRIB(Rifle, m_muzzlemodel, Model, MDL_Null);
+/* flash eff */ ATTRIB(Rifle, m_muzzleeffect, entity, EFFECT_RIFLE_MUZZLEFLASH);
 #endif
 /* crosshair */ ATTRIB(Rifle, w_crosshair, string, "gfx/crosshairrifle");
 /* crosshair */ ATTRIB(Rifle, w_crosshair_size, float, 0.6);
@@ -27,6 +29,7 @@ CLASS(Rifle, Weapon)
                P(class, prefix, bursttime, float, NONE) \
                P(class, prefix, damage, float, BOTH) \
                P(class, prefix, force, float, BOTH) \
+               P(class, prefix, headshot_multiplier, float, BOTH) \
                P(class, prefix, refire, float, BOTH) \
                P(class, prefix, reload, float, SEC) \
                P(class, prefix, reload_ammo, float, NONE) \