MUTATOR_CALLHOOK(EditProjectile, self, missile);
}
-bool W_RocketPropelledChainsaw(int req)
+bool W_RocketPropelledChainsaw(entity thiswep, int req)
{SELFPARAM();
float ammo_amount = false;
switch(req)
case WR_THINK:
{
if(WEP_CVAR(rpc, reload_ammo) && self.clip_load < WEP_CVAR(rpc, ammo))
- WEP_ACTION(self.weapon, WR_RELOAD);
+ _WEP_ACTION(self.weapon, WR_RELOAD);
else
{
if (self.BUTTON_ATCK)
#endif
#ifdef CSQC
-bool W_RocketPropelledChainsaw(int req)
+bool W_RocketPropelledChainsaw(entity thiswep, int req)
{SELFPARAM();
switch(req)
{