]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/rpc.qc
Deprecate weapon_func
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / rpc.qc
index 8a34490e28c0760b91f07994c7dcde7907fb823a..f8069bf39e43a164a8ddbf0276a76f7419462d6f 100644 (file)
@@ -48,7 +48,7 @@ RPC_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 void spawnfunc_weapon_rpc() { weapon_defaultspawnfunc(WEP_RPC.m_id); }
 
 void W_RocketPropelledChainsaw_Explode()
-{
+{SELFPARAM();
        self.event_damage = func_null;
        self.takedamage = DAMAGE_NO;
 
@@ -58,7 +58,7 @@ void W_RocketPropelledChainsaw_Explode()
 }
 
 void W_RocketPropelledChainsaw_Touch (void)
-{
+{SELFPARAM();
        if(WarpZone_Projectile_Touch())
                if(wasfreed(self))
                        return;
@@ -67,7 +67,7 @@ void W_RocketPropelledChainsaw_Touch (void)
 }
 
 void W_RocketPropelledChainsaw_Damage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{
+{SELFPARAM();
        if (self.health <= 0)
                return;
 
@@ -81,7 +81,7 @@ void W_RocketPropelledChainsaw_Damage (entity inflictor, entity attacker, float
 }
 
 void W_RocketPropelledChainsaw_Think()
-{
+{SELFPARAM();
        if(self.cnt <= time)
        {
                remove(self);
@@ -103,7 +103,7 @@ void W_RocketPropelledChainsaw_Think()
 }
 
 void W_RocketPropelledChainsaw_Attack (void)
-{
+{SELFPARAM();
        entity missile = spawn(); //WarpZone_RefSys_SpawnSameRefSys(self);
        entity flash = spawn ();
 
@@ -138,7 +138,7 @@ void W_RocketPropelledChainsaw_Attack (void)
 
        CSQCProjectile(missile, true, PROJECTILE_RPC, false);
 
-       setmodel(flash, "models/flash.md3"); // precision set below
+       setmodel(flash, MDL_RPC_MUZZLEFLASH); // precision set below
        SUB_SetFade (flash, time, 0.1);
        flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
        W_AttachToShotorg(flash, '5 0 0');
@@ -147,8 +147,8 @@ void W_RocketPropelledChainsaw_Attack (void)
        MUTATOR_CALLHOOK(EditProjectile, self, missile);
 }
 
-bool W_RocketPropelledChainsaw(int req)
-{
+bool W_RocketPropelledChainsaw(entity thiswep, int req)
+{SELFPARAM();
        float ammo_amount = false;
        switch(req)
        {
@@ -160,7 +160,7 @@ bool W_RocketPropelledChainsaw(int req)
                case WR_THINK:
                {
                        if(WEP_CVAR(rpc, reload_ammo) && self.clip_load < WEP_CVAR(rpc, ammo))
-                               WEP_ACTION(self.weapon, WR_RELOAD);
+                               _WEP_ACTION(self.weapon, WR_RELOAD);
                        else
                        {
                                if (self.BUTTON_ATCK)
@@ -182,10 +182,6 @@ bool W_RocketPropelledChainsaw(int req)
                }
                case WR_INIT:
                {
-                       precache_model ("models/flash.md3");
-                       precache_model(W_Model("g_ok_rl.md3"));
-                       precache_model(W_Model("v_ok_rl.md3"));
-                       precache_model(W_Model("h_ok_rl.iqm"));
                        precache_sound (W_Sound("rocket_fire"));
                        RPC_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
@@ -233,8 +229,8 @@ bool W_RocketPropelledChainsaw(int req)
 #endif
 
 #ifdef CSQC
-bool W_RocketPropelledChainsaw(int req)
-{
+bool W_RocketPropelledChainsaw(entity thiswep, int req)
+{SELFPARAM();
        switch(req)
        {
                case WR_IMPACTEFFECT: